Sr. Level Designer
Blind Squirrel EntertainmentAbout the role
Description Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand. Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must! This is a full-time hybrid position based in Irvine, CA, with an onsite requirement of three days per week. Salary: The salary range being considered for this role is $95,000 - $115,000 USD. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance, and location. Role and Responsibilities
Blind Squirrel Games is looking for a Senior Level Designer. The Senior Level Designer will be responsible for creating and implementing a suite of different game assets as it relates to level design. The ideal candidate for this role is a self-driven, talented individual who is comfortable with systems and encounter design but has a knack for designing stimulating and immersive levels. They aren’t afraid to step in to help other designers craft the best possible experience for the player. Responsibilities
Collaborate cross-departmentally to ensure environments remain consistent with theme and concept art
Own the creation of levels from concept to block-out through final set dressing
Standardize, document and advocate for high-quality design fundamentals, continuously improving the workflow process as it relates to the games we creat
Gather critiques and playtest feedback and translate it into iterative improvements.
Participate in and contribute to cross-functional discussions related to the development and implementation of tools and required game systems adjustments as they relate to level design
Assist in mentoring junior members of the design team regarding best level design practices
Assist in scoping work for milestone delivers on time.
Other relevant duties and responsibilities as assigned to help complete company or department objectives
- 5+ years of experience in the game industry or related area
- A portfolio demonstrating exemplary design experience working in interactive media
- Excellent writing and communi
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