Sr. Expert Graphics Engineer - Raven Software - Call of Duty : Warzone
Activision BlizzardAbout the role
Job Title:
Sr. Expert Graphics Engineer - Raven Software - Call of Duty : WarzoneRequisition ID:
R022600Job Description:
Your Platform
Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise.
We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work. We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect.
After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players. As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly inventive, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.
Raven Software is wholly owned by Activision. To learn more about our studio, please visit us at www.ravensoftware.com, on Facebook at www.facebook.com/ravensoftware, @RavenSoftware on Twitter / X, or https://www.linkedin.com/company/raven-software/ on Linkedin.
Your Mission
As a SENIOR EXPERT GRAPHICS ENGINEER you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. This is a great opportunity to be part of a passionate team that defines and shapes our graphics technology and puts our upcoming Call of Duty titles on the visual cutting-edge.
You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Develop, modify, optimize, and debug rendering engine systems
Deploy, evaluate performance, and test software on all supported platforms
Communicate features and development with production, engineering, design, and art teams
Participate in the performance and code review process
Contribute to the design and roadmap of industry-leading AAA graphics engine technology
Collaboration and co-development with other engineering and art teams
Report to the Sr Lead Graphics Engineer
Player Profile
Minimum Requirements:
8+ years of experience working in the game industry or equivalent academic experience field
Experience developing and optimizing graphics systems
Understanding of computer architecture, GPUs, multithreading, and memory systems
Strong programming background in C/C++
Experience writing shaders (HLSL or equivalent)
Development experience with a current generation platform (console, PC, and/or mobile)
Familiarity with modern graphics APIs (PS4/PS5, Direct3D, Vulkan, etc.)
Proven ability to collaborate, coordinate, communicate and support other team members
Solid debugging and profiling skills on both the CPU and GPU
Creative, motivated, focused, passionate, results-oriented
Demonstrated ability to write efficient, readable, and reliable code
Strong background in 3D math
Passion for games and graphics technology
Recognized by team as a top performer in their domain
Bachelor's degree in a Computer Science, Engineering, or Math related field
Extra Points:
Demonstrated work with modern consoles, profilers and toolchains
Familiarity with physically based rendering/lighting and/or ray-tracing
Background in collaborating and iterating with artists on graphics features
Experience
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