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Sr. Expert Graphics Engineer - Raven Software - Call of Duty : Warzone

Activision Blizzard
United Statesfull_timeVerifiedPosted 2 Feb 2024
💰 $270,004/yr($146,000/yr$270,004/yr)

About the role

Job Title:

Sr. Expert Graphics Engineer - Raven Software - Call of Duty : Warzone

Requisition ID:

R022600

Job Description:

Your Platform
 

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise.

We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work. We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect.

After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players. As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly inventive, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Raven Software is wholly owned by Activision. To learn more about our studio, please visit us at www.ravensoftware.com, on Facebook at www.facebook.com/ravensoftware, @RavenSoftware on Twitter / X, or https://www.linkedin.com/company/raven-software/ on Linkedin.

 

Your Mission

As a SENIOR EXPERT GRAPHICS ENGINEER you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. This is a great opportunity to be part of a passionate team that defines and shapes our graphics technology and puts our upcoming Call of Duty titles on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be adept in writing efficient and clean C/C++ and shader code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Develop, modify, optimize, and debug rendering engine systems

  • Deploy, evaluate performance, and test software on all supported platforms

  • Communicate features and development with production, engineering, design, and art teams

  • Participate in the performance and code review process

  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology

  • Collaboration and co-development with other engineering and art teams

  • Report to the Sr Lead Graphics Engineer
     

Player Profile
 

Minimum Requirements:

  • 8+ years of experience working in the game industry or equivalent academic experience field

  • Experience developing and optimizing graphics systems

  • Understanding of computer architecture, GPUs, multithreading, and memory systems

  • Strong programming background in C/C++

  • Experience writing shaders (HLSL or equivalent)

  • Development experience with a current generation platform (console, PC, and/or mobile)

  • Familiarity with modern graphics APIs (PS4/PS5, Direct3D, Vulkan, etc.)

  • Proven ability to collaborate, coordinate, communicate and support other team members

  • Solid debugging and profiling skills on both the CPU and GPU

  • Creative, motivated, focused, passionate, results-oriented

  • Demonstrated ability to write efficient, readable, and reliable code

  • Strong background in 3D math

  • Passion for games and graphics technology

  • Recognized by team as a top performer in their domain

  • Bachelor's degree in a Computer Science, Engineering, or Math related field
     

Extra Points:

  • Demonstrated work with modern consoles, profilers and toolchains

  • Familiarity with physically based rendering/lighting and/or ray-tracing

  • Background in collaborating and iterating with artists on graphics features

  • Experience

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Company

Activision Blizzard

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