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Sr Audio Designer (External Development - Contract)

PlayStation Global
Los Angeles, United Statesfull_timeVerifiedPosted 3 Jul 2024

About the role

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Sr Audio Designer to work with our external audio development teams to help us build a new unannounced title!

As a Sr Audio Designer working with external audio teams, you will help document, guide, and review the execution of outsourced audio assets from an artistic and technical standpoint. You will be the liaison between SMS and our external partners. Additionally, you’ll help bridge communication and provide visibility with our internal audio team through meetings, knowledge share, and team reviews.

The ideal candidate has proven design sense, attention to detail and a general level of technical expertise, along with a strong understanding of audio design principles and techniques. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and passionately motivated to push the boundaries of game audio, with interest and experience driving externally developed audio assets.

Responsibilities

  • Regularly represent the studio in external communication and discussion by mentoring and giving feedback to an external group of audio designers
  • Maintain strong relationships with external audio design studios and ensure their success in working with our team to meet Santa Monica Studio standards
  • Collaborate with internal stakeholders and broader team to ensure delivered audio assets & implementation are of high quality and adhere to our project and studio standards
  • Oversee and drive quality for all incoming audio-related deliveries of content - provide proactive feedback for any early adjustments needed before reviewing with internal stakeholders
  • Communicate with external studios on how to develop, verify, and maintain our audio quality standards
  • Create documentation for audio standards, tutorials, examples, delivery expectations and assist in the integration of assets from external studios
  • Advise on problem areas and help troubleshoot character asset problems with external partners
  • Integrate delivered audio assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engine
  • Collaborate closely with non-audio team-members (art, design, engineering, etc.) to support gameplay needs
  • Troubleshoot and debug complex audio issues throughout development
  • Partner with the production team to help track incoming assets and deliveries
  • May serve as an audio group resource for overall product or studio needs - this includes conducting general research, task overflow, testing new systems or tools, techniques, and providing training

Requirements

  • 5+ years of experience as audio designer
  • Shipped AAA game/s from start to finish or equivalent major project
  • Demonstrable game development experience in leading a team, focused on sound design and implementation
  • Passion for audio and gaming, with a keen ear for audio quality, aesthetics, immersion, and a strong desire to drive innovation in audio design
  • Strong expertise in sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and related tools
  • In-depth understanding of game development processes and workflows, allowing effective collaboration across departments, such as production, programming, art, and design
  • Highly skilled at crafting audio assets utilizing a wide range of tools and concepts
  • Extensive knowledge of audio production standards and best practices within the gaming industry
  • Strong problem-solving skills, with the ability to troubleshoot and debug complex audio issues throughout development
  • Knowledge of industry trends, emerging technologies, advancements in audio technology, and the ability to apply them creatively in game audio design
  • Experience with game editors, scripting languages, and Wwise
  • Interest in overcoming

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Company

PlayStation Global

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