Senior Online Programmer
StarbreezeAbout the role
Hi 👋 I’m Oksanna, Talent Acquisition Partner here at Starbreeze, and I’m looking for a Senior Online Programmer to join our Shared Technology team here in our Crew.
You'll be a key player in our new Shared Technology team and will be crucial in shaping the future of our multiplayer experiences. You'll be the Product Owner for our Online team, leading and guiding the development of reliable and efficient online systems that power our multiplayer games.
So, if you're passionate about building online services that connect players and communities, then we want to hear from you!
Please note that this role is based onsite at our office in Stockholm 5 days per week.
What you'll be doing:
🏃 Lead the team: You'll be the one leading the design, build, and maintenance of the online systems and back-end services that power our multiplayer games.
🤝 Collaborate: You'll be a key voice in discussions with other teams, making sure we consider online needs when making design and production decisions.
⚖️ Balance constraints: You'll ensure a smooth player experience by balancing performance, reliability and technical constraints.
⚙️ Deployment systems: You'll set up the systems that let us roll out updates and new features with minimal player disruption.
🏅 Implement features: You'll implement secure and scalable features like leaderboards, player analytics, and other online services.
😅 For when things go wrong: You’ll ensure our multiplayer systems are robust, including error handling and fault tolerance.
🕵 Diagnosing and solving issues: You’ll diagnose and solve complex network-related issues across both development and live environments.
📈 Work with middleware: You'll find and use open-source or third-party tools to help us work smarter and make better games.
🫂 Mentor: You'll mentor less experienced developers, teaching them the ins and outs of online systems, tools, debugging, and working as part of a game team.
Our tech:
We thought you’d like to know what tech we’re using, but please note that these aren’t requirements:
GIT and Perforce
Pragma (Kotlin)
Unreal Engine 5 (C++)
Visual Studio and JetBrains Rider (but you’re welcome to use other developer tools, if you’d rather!)
What we're looking for:
You have extensive experience as an Online Programmer and have shipped multiple AA+ games on PC and console.
You have a deep understanding of all things back-end, from the tech itself to the workflows and dependencies.
You know how to shape network features that improve the player experience, ensuring things like seamless multiplayer, low-latency responsiveness, and reliable services.
You love solving complex online challenges, and you can adapt your solutions to fit production constraints and changing requirements.
You're experienced in supporting and aligning online systems with the goals of gameplay, infrastructure, and live operations.
You’re a great collaborator, experienced at contributing to and improving shared workflows and practices.
You're a clear communicator who can influence and guide both technical and non-technical stakeholders toward alignment and smart decisions.
You're not only eager to keep learning and developing your own skills, but you also love mentoring others to help the team get better.
You have experience in a Product Owner or similar team lead position.
Bonus points if you have:
Experience working in a game engine, especially Unreal Engine 4 or 5.
Experience with network programming.
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