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Senior Environment Artist, Armature
MetaUnited StatesRemotefull_timeVerifiedPosted 16 Aug 2024
💰 $205,000/yr($149,000/yr – $205,000/yr)
About the role
Oculus Studios and Armature are searching for a Senior Environment Artist that has a superior artistic eye, elevated technical abilities, and experience creating highly polished and beautiful worlds with VR/MR in mind. You will be working with the Art Director, Art Leads, Tech, and Design to establish a wide variety of art assets all the way from environments to props to 3D UI elements!
You’ll bring thrilling, immersive experiences to VR/MR by creating environments, props, and related storytelling elements, while also working with technical teams to ensure the best performance on target hardware. As a team collaborator, you’ll also help mentor other artists, and identify art pipeline, workflow, and process improvements that the team can adopt to make the best possible product under the best possible environment.Senior Environment Artist, Armature Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
You’ll bring thrilling, immersive experiences to VR/MR by creating environments, props, and related storytelling elements, while also working with technical teams to ensure the best performance on target hardware. As a team collaborator, you’ll also help mentor other artists, and identify art pipeline, workflow, and process improvements that the team can adopt to make the best possible product under the best possible environment.Senior Environment Artist, Armature Responsibilities
- Creating immersive VR environments in Unreal Engine 5
- Environment Props and asset creation using Maya, Painter, and other related art tools
- Establish, own, and document new workflows that may come up
- Interface with Design and Tech to ensure props and levels are on spec
- Willingness to mentor other artists of various experience levels to bring up the skills of all art team as a whole
- 5+ years of experience and evidence of completing multiple game titles
- Proficiency within Unreal Engine, Maya, Substance Painter, and Photoshop
- Affinity for hard surface and environment layout and prop modeling
- Experience communicating and collaborating with multidisciplinary team members
- Experience with visual design aesthetic and can analyze and critique art in a productive manner
- Examples of working with outsourced, asset libraries, or other artist's work
- Experience tiling materials within Substance Designer
- Experience with non-environment props such as 3D UI elements and materials
- Experience with static and dynamic lights within Unreal Engine
- Interest in new art techniques and can comfortably explore new art pipelines
- Experience working with and without direct reference or concept
- Experience launching a VR game title
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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