Graduate Research Intern, Game/Real-time Engine (Summer 2024)
Dolby LaboratoriesAbout the role
Join the leader in entertainment innovation and help us design the future. The Dolby U internship program offers impactful, project-based work experience in a collaborative, creative environment where you work side by side with industry leaders. Amplify your insatiable curiosity by implementing real-world solutions that revolutionize how people communicate and how entertainment is created, delivered, and enjoyed worldwide. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work. For any student seeking to gain invaluable expertise through meaningful, personal contributions, we invite you to join us in continuing to design a future where technology meets entertainment!
The Advanced Technology Group (ATG) is the research division of the company. ATG’s mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby’s continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
What is the Research Internship Program?
Discover an engaging summer opportunity within our Advanced Technology Group, offering a variety of intern research positions tailored for postgraduate students. Immerse yourself in captivating projects situated in what we call "greenfield research areas." These are the unexplored areas of inquiry, where novelty thrives and conventionality takes a back seat.
As a Research Intern at Dolby, your ideas contribute to the foundation of upcoming Dolby technology. Leverage the resources and expertise of Dolby's researchers to bring your projects to fruition. Embrace the challenge of undertaking open-ended and investigative projects, which might veer away from the anticipated outcomes of a typical internship.
At Dolby, our greenfield research is guided by innovation zones—critical technology areas and applications that we deem pivotal in shaping our future landscape. Some examples of innovation zones for summer 2024 are:
- Create: UGC – Creating content to share, capturing life
- Play: Entertainment space, enjoying/engaging content/experiences
- Thrive: Wellness – bettering yourself – body/mind/spirit
- Connect: Socializing in new ways – connections in a disconnected world
- Learn: Attaining knowledge in a more efficient manner
What are we looking for in candidates?
Along with your solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for audio, video, movies, music, or game technology. You have a desire to bring in new ideas and are open to learning from others and working in a team.
Summary of Position:
For this internship position we are looking for postgraduate students to use game and realtime engines, such as Unity and Unreal
- to rapidly prototype novel user experiences involving sound, sight, haptics, and even other senses.
- as a platform for designing and implementing a range of experiments/experiences stimulating multiple senses and a range of methods for gathering feedback including the use of sensors such as eye-tracking, GSR, EEG
We aim to explore new vectors of interactivity, immersion, engagement, attention and multimodal perception for entertainment, education, training, and wellbeing.
We are looking for strong candidates with an interest in one or more of the following areas:
- Game design –entertainment, educational/transformative, health
- Game engine libraries implementing physics effects such as realistic rendering of audio and/or video signals.
- Human sensing for entertainment, education and wellbeing applications (human computer interfaces, affective computing, physiological data measurement and analysis, etc.)
- Multimodal perception (audio, video, haptics, etc)
Requirements:
- Higher degree student working towards a master’s/Ph.D. degree in imaging, audio, haptics or other modality, game development, human computer interfaces, human perception, artificial intelligence, neuroscience, or related field.
- Proven ability to use game engines, such as Unity or Unreal, as a platform for implementing experiments, prototyping new experiences, or developing novel training, wellbeing and entertainment experiences.
- Experience as a researcher, including internships, full-time, or at a lab.
- Experience
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