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Senior Systems Programmer

10 Chambers
Swedenfull_timeVerifiedPosted 27 Jun 2025

About the role

<p>Please note: As many of us are currently on summer vacation, the recruitment process will not start until mid-August.</p><p><em>10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.</em></p><p><em>We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 &amp; 2.</em></p><p>We’re looking for a <strong>Senior Systems Programmer</strong> who loves building robust systems, solves problems without hesitation, and owns their work from start to finish.</p><p>At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality. We can offer you a stimulating and challenging environment and constant opportunities to both apply and refine your skills.<br/><br/> As part of a small, creative team responsible for delivering high-quality, player-facing systems, you will get to work across the stack rather than being limited to a single area.</p><ul> <li><strong>Develop and maintain low-level systems</strong> such as rendering, networking, memory management, and multithreading for an ECS architecture.</li> <li><strong>Profile, debug, and optimize code</strong> to ensure smooth performance and reliability.</li> <li><strong>Take responsibility for systems</strong> from initial design through launch, maintaining quality at every stage.</li> <li><strong>Help mentor other developers</strong>, sharing knowledge and best practices for writing performant, maintainable code.<br/></li> </ul><p><strong>Required Qualifications</strong></p><ul> <li>8+ years of professional game systems programming experience (C, C++, or C#).</li> <li>Proficient in software architecture and API design.</li> <li>Experience developing high-performant and concurrent software.</li> <li>Experience profiling and optimizing low-level engine code.</li> <li>Professional experience iteratively implementing engine features from inception to delivery.</li> <li>Strong collaboration skills.</li> <li>Excellent command of English (Swedish is not a requirement).<br/></li> </ul><p><strong>Bonus Qualifications</strong></p><ul> <li>Experience with GPU programming.</li> <li>Experience with Unity DOTS stack.</li> <li>Experience with test-driven development.</li> </ul><p><strong>Why join 10 chambers?</strong> </p><ul> <li>Be part of an ambitious team which also practices work life balance through working hours and generous health benefits </li> <li>Learn as part of a collaborative team and grow with a fast-expanding company </li> <li>Opportunity to make a real difference to the success of 10 Chambers</li> </ul><p>Note: The position is on-site in our Stockholm office<br/><strong><br/> About us</strong></p><p>We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English</p><p><em>10 Chambers does</em> <em>not</em> <em>use</em> <em>AI to make the first selection of candidates</em>. HR and the recruiting manager read each application.</p>

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10 Chambers

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