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Director of Software Engineering
Tripledot StudiosGermanyRemotefull_timeVerifiedPosted 28 Oct 2025
About the role
<h1>Director of Software Engineering</h1><p><strong>Department: </strong>Engineering</p><p><strong>Employment Type: </strong>Permanent - Full Time</p><p><strong>Location: </strong>Berlin, DE</p><br/><h3>Description</h3>
<strong>Tripledot</strong> is one of the largest independent mobile games companies in the world.<br/><br/>We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. These include: Lion Studios, Tripledot Games, Zephyr Mobile, Ludios, Peoplefun, Clipwire Games, Belka Games, Magic Tavern, Leyi, Machine Zone, Zeroo Gravity.<br/><br/>Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.<br/><br/>Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.<br/><br/>We’re building a company we’re proud of – one filled with driven, incredibly smart and detail-orientated people, who <strong>LOVE</strong> making games.<br/><br/>Our ambition is to be the most successful games company in the world, and we’re just getting started.<br/><br/><strong>This role will be working at PeopleFun</strong>
<br/>PeopleFun is an award-winning creator of mobile games for players across the globe. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun.<br/><br/>
We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships.<br/><h3>Role Overview</h3>PeopleFun is seeking an experienced and passionate Director of Software Engineering / Principal Engineer to lead the technical vision, strategy, and execution for Wordscapes Solitaire, one of our largest and most beloved live titles.<br/>In this role, you will lead a multidisciplinary engineering team and own the technical quality, scalability, and stability of the game. You’ll define and drive the technical roadmap, balance feature delivery with long-term architectural health, and mentor engineers to raise the overall technical bar.<br/>This is a hands-on leadership position for a deeply technical engineer who enjoys building systems as much as building people. You will collaborate closely with Product, Design, and Central Tech teams to deliver impactful new features, improve performance, and ensure the game continues to delight millions of players worldwide.<br/><br/><strong>Key responsibilities:</strong>
<ul>
<li>Lead and mentor the Wordscapes Solitaire engineering team to achieve consistent, high-quality feature delivery and technical excellence.</li>
<li>Drive technology initiatives and establish best practices that align/support business goals and product roadmap(s), filling technical gaps as needed.</li>
<li>Define team standards, technical direction, tools, and engineering best practices to increase team efficiency, velocity, and stability throughout each release.</li>
<li>Partner with the Product and Design to define a technical and feature roadmap for the project</li>
<li>Drive technology initiatives and establish best practices that align/support business goals and product roadmap(s), filling technical gaps as needed. Examples of initiatives:<ul>
<li>Enhancing and maintaining asset-pipeline and content-delivery systems that support ongoing LiveOps and limited-time events.</li>
<li>Expanding localization, data, and configuration frameworks for global operations.</li>
<li>Improving client–server communication, save-data management, and game-startup performance.</li>
<li>Evolving tools, automation, and processes to streamline build and release workflows.</li>
<li>Ensure smooth and stable release and deployment processes, reducing risk while increasing velocity.</li>
</ul>
</li>
<li>Collaborate with Platform Tech (our central tech team) and other internal teams to share learnings, influence shared-tech priorities, and adopt common best practices.</li>
<li>Foster a healthy engineering culture centered on accountability, knowledge-sharing, and continuous improvement.</li>
<li>Represent Engineering in cross-functional planning and ensure clarity around trade-offs, risks, and technical opportunities.</li>
</ul><br/><h3>Required Skills, Knowledge and Expertise</h3><ul>
<li>8 + years of professional software-engineering experience, including 3 + years in a technical-lead or management capacity.</li>
<li>Proven track record of shipping and maintaining large-scale live mobile games bui
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