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Senior Animator

EveryMatrix
Swedenfull_timeVerifiedPosted 3 Dec 2025

About the role

<p><strong>About us:</strong></p><p><strong>EveryMatrix</strong> is a leading B2B SaaS provider delivering iGaming software, content and services. We provide casino, sports betting, platform and payments, and affiliate management to <strong>3</strong><strong>00</strong> customers worldwide.</p><p>But that's not all! We're not just about numbers, <strong>we're</strong> about people. With a team of over 1400 passionate individuals spread across twelve countries in Europe, Asia, and the US, we're all united by our love for innovation and teamwork.</p><p>Join us on this exciting journey as we continue to redefine the iGaming landscape, one groundbreaking solution at a time.</p><p></p><p><strong>About the job: </strong></p><p>This role will be working with Fantasma Games studio at EveryMatrix. The Animator is responsible for creating high-quality animations for slot games, driving innovation in animation technologies, and providing leadership within the animation team. Our recent games*—such as Gold Pigger, Vulcan’s Gold, and Shadow Summoner Egypt—have been topping the charts, and we are at the beginning of an exciting journey to become a major studio in the iGaming industry. Fantasma Games has recently become part of EveryMatrix*. </p><p><strong>What You’ll get to do: </strong></p><p>Animation Creation and Quality Assurance </p><ul> <li>Create benchmark animations that demonstrate technical and visual quality standards for our slot game products. </li> <li>Develop new assets while adhering to technical and artistic direction to ensure high-quality end products. </li> <li>Fix animation bugs and optimize assets for improved performance. </li> <li>Maintain or exceed a consistent level of productivity while meeting deadlines and producing high-quality work. </li> </ul><p>Leadership and Mentorship </p><ul> <li> Mentor and coach the animation team on best practices in game animation. </li> <li>Train and mentor new Animators, providing guidance and support to junior team members. </li> <li> May supervise the work of entry, mid, and mid-high level animators at the discretion of the Art Lead.</li> </ul><p>Technical Collaboration and Innovation </p><ul> <li>Participate in R&amp;D efforts for current and future animation technologies.</li> <li>Work closely with game designers, gameplay engineers, and tech artists to understand and work within engine limitations.</li> <li>Develop and maintain documentation on tools, training, and processes. </li> <li>Provide technical assistance to show supervisors before and during production.</li> </ul><p>Cross-functional Collaboration </p><ul> <li>Comprehend and execute direction from the Art Lead or Product Owner (PO).</li> <li>Collaborate effectively with other departments to ensure cohesive game development.</li> </ul><p>Continuous Improvement </p><ul> <li>Stay updated with the latest trends and technologies in game animation. </li> <li>Contribute to the ongoing improvement of animation workflows and processes. </li> <li>Apply new knowledge and techniques to enhance the quality and efficiency of animations in EveryMatrix’s products. </li> </ul><p>Concept Development and Visual Direction </p><ul> <li>Create moodboards and concepts that clearly communicate the intention and direction of the art for each game project.</li> <li>Develop and maintain a cohesive visual style across assigned game projects, ensuring consistency with our brand. </li> <li>Participate in brainstorming sessions to generate innovative ideas for new game themes and visual concepts when requested. </li> </ul><p>Art Asset Creation and Quality Assurance </p><ul> <li>Produce appealing art assets in line with each game's specific art style and overall brand aesthetic of our company. </li> <li>Create various game elements including, but not limited to, characters, backgrounds, numbers, symbols, texts, and user interface components as required for each project.</li> <li>Ensure all created artwork complies with the technical specifications provided by EveryMatrix, including file formats, sizes, and any other relevant parameters. </li> <li>Optimize artwork for different devices and resolutions, ensuring consistent quality across platforms as specified by EveryMatrix. </li> </ul><p>Project Management and Communication </p><ul> <li>Listen to and follow instructions from the Art Lead and Product Owner, incorporating feedback effectively into the artwork.</li> <li>Deliver high-quality artwork within given timeframes, adhering to project schedules and deadlines. </li> <li>Communicate clearly on progress, need for assistance, and any potential roadblocks that may affect the timely delivery of art assets. </li> </ul><p>Cross-functional Collaboration </p><ul> <li>Collaborate with the game design team to ensure artwork aligns with gameplay mechanics and enhances the overall player experience.</li> <li>Assist in the creation of marketing materials and promotional assets related to the games, when required. </li> <li>Provide construct

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Company

EveryMatrix

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