Senior Level Designer - Unannounced Game
Blizzard EntertainmentAbout the role
Team Name:
Unannounced ProjectJob Title:
Senior Level Designer - Unannounced GameRequisition ID:
R024616Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Level Designer to help us craft Blizzard’s next great game. As a Senior Level Designer, you will have proven experience working in a team environment, building immersive, explorable environments for modern AAA titles. By blending your mastery of level design with a critical eye for layout and art, you will create legendary, memorable locations. When particularly hard problems arise, you will draw upon the team's collective creativity and experience to finalize designs that meet the needs of the game. Our team works at a fast pace and is highly iterative in its process and feedback, so you’ll be expected to adapt to and work within this culture.
This role is anticipated to be a hybrid work position with some work from home and some in office, the home studio for this position is Irvine, CA.
Responsibilities:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities:
Design, implement, and connect captivating locations and environments that align with the game’s narrative and gameplay goals.
Integrate gameplay mechanics, challenges, combat, and puzzles into level designs to enhance player engagement and exploration.
Work closely with artists, writers, and gameplay designers to ensure cohesive integration of story, art, and gameplay in level designs.
Iterate on level designs based on playtesting feedback and technical constraints to achieve optimal player experience and performance.
Minimum Requirements
5+ years’ experience in the video game industry working as a level designer, having shipped at least one AAA title.
Demonstrated skill in level design processes including level flow, encounter design, pacing, storytelling, etc.
Strong understanding of level editing packages such as Unreal or other proprietary tools.
Good spatial design and layout skills.
A thorough understanding of game design sensibilities.
Ability to pitch game design concepts in a clear, detailed manner through strong written and verbal skills.
Experience using rapid prototyping to test the feasibility of concepts.
Passion for making games look and play great.
Ability to self-critique and accept outside feedback.
Self-motivated with a strong work ethic.
Extra Points
Experience with a variety of AAA game engines.
Strong visual sensibility or background in traditional or digital art
Strong understanding of terrain topology and its impact on gameplay, navigation, and player experience.
Skill and expertise with scripting in Unreal and Blueprint.
Knowledge of Maya, 3DS Max, Photoshop, Zbrush, and Substance.
Passion for action games on console or PC.
A portfolio that includes visual examples of your favorite game spaces that you have created in your career to date.
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintend
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