Senior Technical Sound Designer - Unannounced Game | Irvine, CA
Blizzard EntertainmentAbout the role
Team Name:
Unannounced ProjectJob Title:
Senior Technical Sound Designer - Unannounced Game | Irvine, CARequisition ID:
R026041Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations -- only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Technical Sound Designer to help craft a new, unannounced game for Blizzard.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
Create audio assets as directed, leveraging expertise in sound design and using commercial and proprietary software and tools.
Design features, tools, or workflows that support the game's vision and improve efficiency with direction from audio director and other stakeholders.
Work closely with other game team tech experts to optimize workflows and improve product quality.
Work closely with audio programmer to realize pipelines at scale.
Optimize audio assets and workflows to the needs of the project.
Documentation of workflows and best practices.
Troubleshoot problems across disciplines.
Maintain strong relationship with QA, escalate issues, assist with bug testing, and track critical fixes to resolution.
Anticipate and solve performance and memory issues without affecting quality or player experience.
Experience
5+ years combined experience in the game industry as a sound designer/technical sound designer.
Expertise in AAA game engines with a solid understanding of audio implementation and integration workflows.
Deep understanding of Wwise.
Fluent with scripting and level design tools, and a strong understanding of the workflows and pipelines used across the entire game team.
Experience developing custom audio workflow improvements.
Showcases a team-oriented approach to all work, understanding the importance of collaboration and partnering with all departments.
Demonstrates excellent written and verbal communication skills.
Self-motivated, solves problems proactively, and quickly adapts to feedback.
Pluses
Experience working through early development and R&D phases of a project.
Experience with Unreal Engine, blueprints, and Wwise integration into Unreal.
A passion for video games and a deep understanding of game audio.
Scripting skills in Python, MEL, or similar languages.
Submission / Portfolio Requirements
Demo reel and online portfolio showcasing expertise in game audio.
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and
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