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Senior Expert Rendering Engineer
Activision BlizzardWork From Home - POL, PolandRemotefull_timeVerifiedPosted 13 Mar 2024
About the role
<h2>Job Title:</h2>Senior Expert Rendering Engineer<p></p><h2>Requisition ID:</h2>R022762<p></p><h2>Job Description:</h2><p>As a Senior Expert Rendering Engineer you will improve, develop and innovate rendering techniques for AAA titles. You will work closely with engineers and artists to bring excitement to life on the screen. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: </p><ul><li>Develop, design, modify, optimize and debug rendering pipeline and engine systems</li><li>Deploy, evaluate performance and test software on PC, Xbox and Playstation platforms</li><li>Communicate features and collaborate with engineering, design, animation and art teams</li><li>Participate in the design, performance and code review process</li><li>Contribute to design and roadmap of industry-leading AAA engine</li></ul><p></p><p>Player Profile</p><p></p><p>Minimum Requirements:</p><ul><li>Bachelor's degree in a Computer Science, Engineering, or Math-related field</li><li>10+ years of experience working with rendering, animation and/or other related technologies</li><li>Passion for character rendering and/or animation</li><li>Strong math skills</li><li>Knowledge of CPU, GPU and memory architectures</li><li>Experience writing Compute, pixel and/or vertex shaders</li><li>Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)</li><li>Familiarity using modern GPU/CPU performance analysis tools</li><li>Comprehensive understanding of object-oriented programming</li><li>Strong background in C/C++</li><li>Solid debugging skills including ability to debug at an assembly-level when necessary</li><li>Good communicator that enjoys collaboration with other programmers, artists and designers</li><li>Passion for code and data optimization</li><li>Creative, motivated, focused, passionate, results-oriented</li><li>Demonstrated ability to write efficient, clean, readable, portable, and reliable code</li></ul><p></p><p>Extra Points:</p><ul><li>Background with parallel programming and multi-threaded renderers.</li></ul><p></p><p></p><p>The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.</p>
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