Sr. Sensor Engineer (Remote, US)
CrowdStrikeAbout the role
#WeAreCrowdStrike and our mission is to stop breaches. As a global leader in cybersecurity, our team changed the game. Since our inception, our market leading cloud-native platform has offered unparalleled protection against the most sophisticated cyberattacks. We work on large scale distributed systems, processing over 1 trillion events a day with a petabyte of RAM deployed in our Cassandra clusters - and this traffic is growing daily. We’re looking for people with limitless passion, a relentless focus on innovation and a fanatical commitment to developing and shaping our cybersecurity platform. Consistently recognized as a top workplace, CrowdStrike is committed to cultivating an inclusive, remote-first culture that offers people the autonomy and flexibility to balance the needs of work and life while taking their career to the next level. Interested in working for a company that sets the standard and leads with integrity? Join us on a mission that matters - one team, one fight.
About the Role:
CrowdStrike Falcon Host is a two-component security product. One component is a “sensor” which is a lightweight agent installed on client machines that observes system activity and recognizes malicious behavior, then provides on-box prevention capability and remote telemetry to the Falcon Host cloud.
The cloud component aggregates sensor telemetry for each customer’s network, can correlate malicious behavior across multiple machines, and presents our customers’ operations teams with a prioritized summary of the threats detected in their environments.
This is a Software Development Engineer (SDE) role in the engineering team that delivers the sensor (lightweight agent) on Windows/Linux/macOS. SDE’s in the team own design and development of features for Falcon For IT, a new product offering which helps IT & Security teams get answers to the most difficult questions about their infrastructure, applications and endpoints, utilizing our Charlotte AI to ease usability and speedup response and remediation of issues. Features may cross-cut core OS subsystems such as file system, memory, process, and networking. Many features are also built in a way that they will have shared components across Windows, macOS and Linux. The team operates under the Agile development principles and ships frequently.
What You'll Do:
Lead Engineering efforts and work along with the Product Management where
applicable helping define the scope of work
Demonstrate ownership, accountability and collaborate with cross-functional
teams across Product Groups that are geographically distributed
Design and develop user mode software for deployment on Windows systems
Own features from design to delivery
Collaborate with multi-functional team in various physical locations
Troubleshoot issues with the product as reported from customers responsively
Develop software for Products as assigned (Falcon For IT, and more)
What You’ll Need:
Can develop high-quality code in C++ for Windows and can demonstrate that
capability, be it through job experience or contributions to community projects
Experience working on a team to ship major features and releases
Able to communicate, collaborate, and work effectively in a distributed team
Understanding of networking fundamentals
Mac and Linux OS development experience is plus
Experience building cyber security related products is a plus
Experience on developing product code with the following characteristics: High
concurrency requirements needing strong use of multi-threading and high
reliability requirements
#LI-Remote
#LI-AP1
#HTF
Benefits of Working at CrowdStrike:
Remote-first culture
Market leader in compensation and equity awards
Competitive vacation and flexible working arrangements
Comprehensive and inclusive health benefits
Physical an
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