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Web System Designer, Brand

Flodesk
Spainfull_timePosted 14 Oct 2026

About the role

<div class="content-intro"><p>Flodesk is recognized in the Inc 5000 as one of the world's fastest-growing email marketing companies, built to help entrepreneurs sell online and design emails that people love to get. We're committed to giving small businesses simple and intuitive tools that help them grow, nurture, and monetize their email list.</p> <p>We’re a remote-first company headquartered in San Francisco with a globally distributed team, including in-person hubs in Da Nang (Vietnam), Barcelona (Spain), and Menlo Park (California). Our team reflects the diversity and creativity of the people we serve. Join our mission to level the playing field for small business owners through good design.</p></div><h4><strong>Hybrid in Barcelona, Spain</strong></h4> <h2><strong>About this role</strong></h2> <p>Studio blocks are Flodesk's design infrastructure: the composable units members use to build inside Studio without making every design decision themselves. This role owns and grows that system as Studio's surface area expands, which means real web layout thinking, not just email-safe layout: responsive behavior, interaction states, and composition that holds up under real content and real screen sizes.</p> <p>Part of the work is under art direction: our design lead sets creative direction on brand-defining surfaces, and you translate that into systematic, buildable design. Part of the work is under your ownership: on the surfaces you own outright by originating the designs yourself. You'll work closely with our engineers and product team throughout from definition through build and QA, not handing off a file and moving on. You'll also be working inside a design system we've already built: learning how it thinks, applying it consistently, and knowing when to extend it versus when to reuse what's there.</p> <p>This is a craft role and a systems role at once. We need someone with real web design skills, not only systems discipline, who also wants to make their decisions hold up at scale. It's not a campaign creative role, and it's not a design engineering role: production code isn't required.</p> <h2><strong>What you'll do</strong></h2> <p><strong>Product block design and system [40%]</strong></p> <ul> <li>Design the blocks themselves across the product: layout, responsive behavior, states, composition rules</li> <li>Make them systematic: component architecture, tokens, naming and documentation, so they arrive ready to use and hold up as the set grows</li> <li>Own the Figma source of truth and the structured definitions the block pipeline consumes</li> <li>Partner with engineering and product from definition through build: align on how blocks are specified, review implementations agai

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Flodesk

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