Software Engineer, Cinematic Tools
Absurd VenturesAbout the role
<p><strong>Summary</strong></p> <p>We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.</p> <p>As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.</p> <p>Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.</p> <p><strong>Core Responsibilities</strong> </p> <ul> <li>Work directly with leadership from Absurd’s production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.</li> <li>Support and guide work done by creative staff who use agentic coding as part of their regular workflows.</li> <li>Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.</li> <li>Participate in technical planning, task estimation, and milestone reviews. </li> <li>Work directly with studio production staff to provide troubleshooting and support during production shoots.</li> </ul> <p><strong>Core Qualifications</strong> </p> <ul> <li>5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring</li> <li>2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems</li> <li>1+ year professional experience developing desktop applications in C# or similar language</li> <li>Ability and desire to thrive in a fast-paced production environment</li> <li>Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets</li> <li>Comfortable using AI coding agents and helping non-engineers use them</li> <li>Comfortable working in both PC and Mac environments</li> <li>Shipped at least one
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