Senior Unity Engineer
SpatialAbout the role
This is a remote position.
Wooster Games - Senior Unity Engineer
About Wooster Games
Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a year of launch, Animal Company became the top-selling game of 2025 on Meta’s platform, reaching 1M+ monthly active users, a 400K+ Discord community, and a global fan base that has generated 1.5B+ organic views across social media. At Wooster Games, we believe digital entertainment should be more social, more physical, and creatively empowering. As we scale our experiences to new platforms, we’re partnering with leading tech and entertainment companies to shape the future of interactive play.
About the Role
We move fast. Ideas get tested today — not six months from now. We're looking for a Senior Unity Engineer who doesn't just implement features but elevates the entire technical foundation of the game. You'll be a hands-on force across gameplay, backend systems, and our evolving AI-assisted pipeline — shipping live-service experiences that millions of players love.
Requirements
What You’ll Do Gameplay Engineering
- Implement new game modes, monsters, items, loot systems, and player mechanics that are instantly fun and built for social spread.
- Build and iterate on monthly live-ops events - from concept to ship - working directly with design and art.
- Own UI implementation end-to-end: responsive, performant, and polished across VR, mobile, and web.
- Debug and resolve live-service issues fast, with a bias toward permanent fixes over quick patches.
- Collaborate hands-on with artists to bring new content into the game without compromising performance.
- Design and maintain scalable backend architecture supporting live multiplayer, player moderation, telemetry, and on-demand asset delivery (Asset Bundles, Addressables).
- Own and evolve the Unity asset pipeline — build systems, addressable loading strategies, Editor tooling, and CI/CD integration — so the team ships faster and with fewer surprises.
- Architect and optimize data flows between game client and backend services (REST, WebSocket, or equivalent), with a focus on reliability and low latency.
- Partner with infrastructure on server-side logic, matchmaking, and live-service event orchestration.
- Keep dependency management, versioning, and package structure clean and developer-friendly.
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