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2K

Game Designer (Systems)

2K
Remotefull_timePosted 29 Sept 2026

About the role

<p><strong>Who We Are</strong></p> <p>Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!</p> <p><strong>What We Need</strong></p> <p>Our studio is looking for a thoughtful and detail-oriented Systems Designer to help shape the foundation of our player experience. In this role, you'll contribute to the design, balancing, and implementation of gameplay systems that bring depth, dynamism, and replayability to our game.<br>As part of the Core Fantasy team, you’ll work closely with senior systems designers, engineers, producers, and other stakeholders to bring systemic features to life that support player freedom, progression, and agency. This is an exciting opportunity to grow as a designer while contributing to a large-scale sports game with an ambitious and player-driven vision.<br>The Systems Designer will report to the Lead Designer (Core Fantasy) and collaborate regularly with feature teams across the studio.</p> <p><strong>What You’ll Do</strong></p> <ul> <li>Design Core Gameplay Systems</li> <li>Support the development of game systems such as progression, economy, rewards, player stats, and game modes (Help balance gameplay loops, and related systemic mechanics)&nbsp;</li> <li>Work within an established vision to help translate high-level goals into clear, scalable systems</li> <li>Own discrete systems or subsystems, and take them from concept to implementation</li> <li>Balance and Tune for Engagement</li> <li>Help balance gameplay loops, player progression, in-game currencies, and related systemic mechanics</li> <li>Adjust tuning values based on feedback, metrics, and playtest results</li> <li>Analyze and model systemic outcomes to maintain a healthy gameplay economy</li> <li>Partner with Cross-Functional Teams</li> <li>Collaborate with engineers, artists, and other designers to prototype, implement, and iterate systems</li> <li>Contribute to scoping and feature planning discussions with producers and project leads</li> <li>Ensure systems integrate cleanly with other game areas such as gameplay, UI, and content pipelines</li> <li>Document and Communicate Des

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