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Software Engineer, Ink Realtime Input, 2D Graphics Library

Google
United Statesfull_timeVerifiedPosted 31 Jul 2025
💰 $202,000/yr($141,000/yr$202,000/yr)

About the role


Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in C++, or 1 year of experience with an advanced degree.
  • Experience in performance tuning.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or a related technical field.
  • 2 years of experience with data structures or algorithms.
  • Experience with computational geometry (e.g., game engine development).
  • Experience with graphics APIs such as Skia or Vulkan.
  • Experience with Android, including library development, OS-level work, or app development.
  • Experience with signal processing, game engines or game development.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

The Ink team develops a library that transforms freehand stylus or touch input into high-quality strokes. The modern Ink library, an Android-first, modular, open-source set of Kotlin and C++ tools, addresses complex inking issues for developers. The legacy Ink library offers a cross-platform inking experience for first-party teams. Both functions like game engines, converting real-time input and complex geometric calculations into pixels quickly. They rely on high-performance C++ for core functions and Kotlin for platform-specific features. The modern Ink library has a technical and Application programming interface (API) foundation, with several internal and external clients. ChromeOS delivers quality computing at scale to provide universal and unfettered access to information, entertainment, and tools. Our mission is to empower anyone to create and access information freely through fast, secure, simple, and intelligent computing.

The US base salary range for this full-time position is $141,000-$202,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities

  • Write high-performance, low-latency code in C++ or Kotlin.
  • Interface with first-party and third-party clients to advise them and to improve Ink based on their feedback and pain points.
  • Work in one or more parts of the Ink technical stack, which may include: freehand input handling, stroke generation, memory and storage efficiency, graphics, and user interface.
Interface with first-party and third-party clients to advise them and to improve Ink based on their feedback and pain points.

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Company

Google

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