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Sr Combat Designer

PlayStation Global
Los Angeles, United Statesfull_timeVerifiedPosted 16 Aug 2023
💰 $200,200/yr($133,400/yr$200,200/yr)

About the role

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Senior Combat Designer for the development of a new unannounced title!

In this role, you will assist, collaborate with, and take direction from Lead Combat Designers and Directors as needed on character and boss designs from concept to implementation completion. You will also work with multiple disciplines including Animation, Level Design, Character Art, Vis Dev, Encounters, etc. in ensuring that characters are cohesively executed in game. Senior level applicants are expected to be able to drive features forward by representing them with confidence and knowledge, and keep all feature stakeholders well informed, as well as using their skills and experience to bolster the team via process improvement, mentorship, and leading by example.

Responsibilities

  • Creating high level character design intent and combat flow plans
  • Character animation and behavior implementation via state machines, behavior trees, visual effects, sound effects and various other scripting systems
  • Iteratively work within the set standard for all character asset design, creation, and in-game implementation within the production path as it relates to design, art and otherwise
  • Attend and participate in combat-specific discussions concerning combat design and combat design issues
  • Attend and participate in production-related discussions concerning relevant feature pipelines and roadmaps
  • Represent complex design and character features to multiple departments as “the point person”
  • Value the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay element
  • Respond and act on playtest and lead feedback with the aim of creating the best experience for all player skill levels
  • Drive and create opportunities for value addition within the team and studio

Requirements

  • 4 plus years in game development, with at least two in a Character design capacity (creative and technical)
  • Significant experience using text-based and visual scripting languages to set-up character logic, debug complex problems, and test work thoroughly
  • Self-sufficient in getting to the root of a problem or issue and taking the necessary steps to find solutions
  • Basic knowledge of vector math, scripting languages, and code (e.g., XML, C++, Lua)
  • Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned characters
  • Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun with regards to combat and enemy design
  • Ability to think logically with a strong level of attention to detail. Should be able to break down design concepts and analyze them with regards to purpose and intent
  • Must possess quality written communication skills and the ability to convey abstract concepts
  • Must be able to professionally communicate and work with other members of the game production team
  • Must have knowledge of God of War (2018) and God of War Ragnarök (2022) and be able to speak in depth about the combat systems, mechanics, and enemies

 

#LI-SMS
#LI-MC1

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click 

Company

PlayStation Global

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