Jobs and Careers
VI
Lead Technical Animator
VirtuosFrancefull_timeVerifiedPosted 10 Oct 2025
About the role
We are looking for a Lead Technical Animator to spearhead the development of our rigging systems and in-engine animation workflows. This role requires both a strong foundation in animation principles and the technical expertise to design robust rigs and implement complex animation logic within the engine. As a key bridge between animators, artists, and engineers, you will ensure that assets are expressive, performant, and seamlessly integrated into gameplay and cinematic pipelines.
- Lead the design, creation, and maintenance of rigs for characters, creatures, and props.
- Build, implement, and maintain animation logic directly in-engine, including state machines, control rigs, blend spaces, and animation blueprints/graphs.
- Collaborate closely with animators to ensure rigs and tools support fluid, expressive, and efficient animation workflows.
- Partner with engineers and technical artists to integrate animation assets into game systems.
- Develop tools and scripts to streamline rigging, skinning, and animation setup.
- Provide leadership and mentorship to the animation/technical animation team, offering feedback, training, and guidance to ensure growth and consistent quality.
- Troubleshoot and resolve rigging and animation integration issues throughout production.
- Research and apply emerging techniques to advance animation fidelity and efficiency.
- 5+ years of professional experience in technical animation, rigging, or similar roles.
- Proven expertise in rigging and skinning characters, creatures, and props for production (preferably in Maya).
- Strong understanding of animation principles and how they translate to interactive environments.
- Experience implementing animation logic directly within a real-time engine (preferably Unreal Engine).
- Proficiency with scripting languages (e.g., Python, MEL, or similar) for workflow and pipeline automation.
- Demonstrated leadership or mentorship experience within animation or technical art teams.
- Strong problem-solving ability and cross-disciplinary communication skills.
- Fluency in English (spoken and written).
Nice-to-Haves
- Familiarity with facial rigging and performance capture workflows.
- Experience with motion capture cleanup and integration.
- Understanding of real-time performance optimization for animation systems.
- Background in AAA or large-scale interactive projects.
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