Senior Technical Artist (Unity)
Light & WonderAbout the role
Gaming:
Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
We are seeking a Senior Technical Artist who is passionate about bringing game designers’ ideas to life, crafting high-quality in-engine visuals, and pushing the boundaries of what’s possible in Unity. With 5+ years of professional Unity experience, you thrive at the intersection of artistic vision and technical execution.
As a key creative and technical contributor, you bring a strong background in both 2D and 3D development, balancing visual fidelity with performance. This role plays a critical part in optimizing art pipelines, building efficient asset workflows, and developing technical solutions that elevate visual quality across multiple platforms. You will collaborate closely with artists, designers, and engineers to deliver seamless, high-quality Unity experiences.
Key Responsibilities
2D & 3D Art Pipeline Development
· Develop, optimize, and maintain art pipelines for both 2D and 3D assets in Unity.
· Implement custom Unity Editor tools to streamline asset workflows.
· Work closely with artists to ensure smooth import/export of 2D assets (PNG, PSD, SVG, Spine, etc.) and 3D assets (FBX, OBJ, USD, etc.) from tools such as Photoshop, Illustrator, Blender, and Maya.
Creative Vision & Visual Realization
· Collaborate closely with game designers and art directors to interpret and realize creative vision through technical artistry.
· Prototype and implement dynamic visual effects that enhance gameplay, mood, and storytelling.
· Act as a visual problem-solver, finding elegant technical solutions to artistic challenges.
· Design and implement real-time VFX using Unity’s Visual Effect Graph, Particle System, and Shader Graph.
Optimization & Performance
· Optimize 2D assets and 3D assets for real-time performance.
· Work with engineers to profile and debug rendering, memory, and performance issues using tools like Unity Profiler, and GPU analyzers.
· Implement sprite packing, compression, and texture streaming techniques for efficient rendering.
· Balance visual quality and performance, ensuring the best experience across various hardware specifications.
Animation
· Strong familiarity with Unity’s built in 2D and 3D animation systems.
· Work with animators to integrate various animation tools into the pipeline.
· Provide support for IK/FK rigging, blend shapes, procedural animations, and character animation for both 2D and 3D characters.
· Assist in optimizing sprite-based animations, skeletal rigs, and runtime animation blending.
Collaboration & Technical Support
· Act as a technical bridge between art, design, and engineering teams to align creative vision with technical feasibility.
· Troubleshoot shader, lighting, and rendering issues in both 2D and 3D environments.
· Provide technical guidance to artists and designers on best practices for sprite management, UI rendering, and 3D asset optimization.
· Stay updated on new Unity features and industry trends to enhance team workflows and improve project efficiency.
This is an on-site role, 5 days a week in office based at our studio in Reno, Nevada. Relocation is provided for out of state candidates.
Qualifications
Required Qualifications
· 5-7 years of experience as a Technical Artist working in Unity shipping at least 1 product developed in unity.
· Strong experience in both 2D and 3D asset pipelines.
· Proven ability to translate creative vision into technical execution.
· Expert-level proficiency in Unity, including VFX Graph, Shader Graph, Animator and custom tooling.
· Strong experience with shader development, particle systems, and real-time effects.
· Proficiency in C# scripting for creating Unity Editor tools and automating workflows.
· Experience with Unity’s rendering pipeline (URP, Built-in) for both 2D and 3D rendering.
· Strong understanding of 2D sprite rendering, texture compression, sprite atlases, and UI optimization.
· Experience with shader development for 2D and 3D graphics.
· Proficiency in DCC tools.
· Experience in profiling and optimizing GPU, CPU, and memory performance for real-time applications.
· Ability to collaborate with cross-functional teams and communicate technical concepts to non-technical members.
Preferred Qualifications
· Experience working in the casino industry with shipped products.
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