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Sr.Geometry and Texture Computer Vision Researcher (3D/AI)

Dolby Laboratories
United Statesfull_timeVerifiedPosted 5 Jun 2024
💰 $176,700/yr($144,600/yr$176,700/yr)

About the role

 

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

 

The Advanced Technology Group (ATG) is the research division of the company. ATG’s mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby’s continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.

 

You will bring your experience in geometry/texture processing computer vision tasks and deep learning technology to Dolby. As a prerequisite for your work, you have proven knowledge of geometry/texture processing, image/video enhancement and restoration, computer graphics, and deep learning. Your solid understanding of trade-offs between computational complexity and the achieved performance of different implementations will guide you in your decisions. You will research and develop new neural network architectures, training methods, representation, and processing algorithms on the areas of modern computer vision.  

You have an in-depth understanding of the key processes in computer vision. You have extensive experience in developing architectures, low-level computer vision tasks, geometry/texture representation, and processing, pose estimation and deformation, and dynamic 3D object modeling/representation/processing algorithms with deep learning to improve the performance of computer vision tasks. You will join a highly skilled and motivated team to research and develop advanced computer vision and processing technologies to improve end-user experience.

What you will do

  • Work with and innovates technologies in the area of focus.
  • Learn the system context in which new technologies will be used and the requirements that technology must fulfill for success.
  • Creates early-stage conceptual models that demonstrate feasibility.
  • Document and present the new architectures and algorithms in various forms, such as technical white papers and internal meeting
  • Maintain the highest technical and moral integrity for Dolby in the workplace and marketplace.


Skills, Education, and Experience Required

  • Ph.D. degree in electrical engineering, computer engineering, or computer science.
  • Minimum of 3 years of experience in developing algorithms for geometry representation learning (mesh, point cloud, etc), deep learning, computer vision, and computer graphics.
  • You are very familiar with computer graphics, video processing systems, as well as corresponding software in consumer and professional products.
  • Proficient in Matlab, C/C++, OpenCV, and Python (Tensorflow/Pytorch) programming applied to computer vision is required.
  • Self-

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Company

Dolby Laboratories

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