About the role
<table> <tbody> <tr> <td> <p><strong>Job Title</strong></p> </td> <td> <p>Senior Rendering Engineer</p> </td> </tr> <tr> <td> <p><strong>Department</strong></p> </td> <td> <p>Engineering&nbsp;</p> </td> </tr> <tr> <td> <p><strong>Location(s)</strong></p> </td> <td> <p>Brno, Prague (Czech Republic), or Brighton (UK)</p> </td> </tr> <tr> <td> <p><strong>Reports To</strong></p> </td> <td> <p>Lead Render Engineer&nbsp;</p> </td> </tr> <tr> <td> <p><strong>Job Type</strong></p> </td> <td> <p>Permanent</p> </td> </tr> </tbody> </table> <p>&nbsp;</p> <h2><strong>Who We Are</strong></h2> <p>Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p> <h2><strong>Job Summary</strong></h2> <p>Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology.</p> <h2><strong>Duties and Responsibilities</strong></h2> <ul> <li>Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands.</li> <li>Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.</li> <li>Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.</li> <li