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United Statespart_timeVerifiedPosted 20 Nov 2025

About the role

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Job Title:

Lecturer

Department:

Arts and Sciences | Design

Position: Semester Lecturer in Design

Position Type: Part-Time, Spring 2026 Semester

Courses: Design 4104 Intermediate Game Design 1   

Course Description for 4104: Intermediate Game Design 1 introduces students to concepts for designing and prototyping digital games for entertainment, learning and social good. Students create, test, and play screen-based games developed in the course. Prereq: 3104.

Overview

Introduction to concepts for designing computer games and other experiential media. 'Game Design II' is a hands-on studio course using Unity for game development. The course will provide a foundation based on analysis and deconstruction of game systems, mechanics, and experiential gameplay. Students will learn concepts for content creation and programming through modification of provided game templates and developing fully working prototypes.

Objectives

After completing this course students will be able to:

  • Identify patterns of interest and interaction within complex digital systems
  • Learn various development processes for creating interactive digital content
  • Create and discuss digital games in terms of goals, win/lose conditions, mechanics, and risk vs. reward schedules
  • Apply visual feedback to interactive experiential media
  • Collaborate, critique, and iterate

Responsibilities:

  • Teaching: Delivering engaging and informative lectures to undergraduate students enrolled in Intermediate Game Design 1 4101.   
  • Office Hours: Providing regular office hours to offer academic support, guidance, and clarification to students.
  • Grading: Assessing and grading assignments, projects, and examinations in a timely manner.
  • Grade Submission: Submitting final grades in accordance with university policies and deadlines.
  • Curriculum Development: Participating in the development and enhancement of curriculum content, ensuring alignment with industry standards and emerging trends.
  • Course Coordination: Collaborating with other faculty members to ensure a cohesive and integrated learning experience for students.
  • Student Interaction: Engaging with students to foster a positive and inclusive learning environment, addressing inquiries and concerns.
  • Professional Development: Maintain ongoing professional development to remain current in game design and development, pedagogy and curriculum design, and industry practices connecting to keep up with tools and trends.

Performance Objectives

  • Planning and organizing instruction in ways which maximize student learning
  • Meeting scheduled classes and office hours in accor

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Company

The Ohio State University

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