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Junior Software Engineer

Warner Bros. Discovery
Salt Lake City, United Statesfull_timeVerifiedPosted 25 Sept 2025

About the role

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!

Junior Software Engineer (TEMP)

 

Avalanche, a division of WB Games Inc.is seeking a Junior Software Engineer to work alongside our talented industry veterans.

 

You will be paired up with a senior engineer mentor who will guide you in your growth, both in your technical skills as well as team collaboration and career. You will contribute directly to a video game that will go to market and get your name in the credits. The ideal candidate is hard-working, hands-on, self-motivated, process-driven, and customer-oriented. This individual has a passion for developing software applications using a variety of technologies.

 

What part will you play?

  • Design and write production game code & blueprints

  • Create tools and processes used in production

  • Work with designers to implement and tune various in-game scenarios

  • Document implemented features, systems and new approaches

  • Work with engineering team and QA to identify issues and fix them

 

 

What do we need from you?

  • Completing Bachelor’s Degree in Computer Science (or a related field) or equivalent work experience

  • Experience working on a game project, either as a student or on personal time

  • Proficiency in C++ (Templates, Exception Handling, Multi-Threading, etc.)

  • Computer Science fundamentals in object-oriented design, algorithms, and data structures

  • Strong 3d Math (Linear Algebra, Vector/Matrix Math, Quaternions, etc.)

  • Knowledge of Console and/or PC development best practices

  • Proficient experience with the Unreal Engine (Core systems, player input, game modes, user interfaces, etc.)

  • Exceptional understanding of all game development disciplines and their inputs into the content pipeline

  • Strong problem solving, debugging, and troubleshooting skills

  • Clear, concise, and transparent communicator - both written and verbal

  • Be a self-motivated team player with a positive attitude and strong work ethic

  • Ability to self-manage when given prioritized goals and objectives

  • Seek out opportunities to improve technically and professionally

  • A passion for video games

 

Good to Have

  • 1+ years of professional software engineering experience, working on cross-functional teams

  • Understanding of Unreal Engine Blueprints

  • Understanding of the Unreal Engine Animation Graph and Data Assets

  • Experience with scripting languages such as Python

How We Get Things Done…

This last bit is probably the most important! He

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Company

Warner Bros. Discovery

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