Research Engineer, Simulation
1XAbout the role
Targeted start date: Immediately. Relocation provided.
We are at the forefront of developing advanced humanoid robots designed for household use. Our mission is to create an abundant supply of labor via safe, intelligent humanoids. As we transition from R&D to full-scale manufacturing, we seek an experienced Research Engineer, Simulation.
Research Engineers in simulation are generalists who build the simulation stack and close the sim-to-real gap. A typical day involves building contact-rich physics simulation, scaling up reinforcement learning algorithms, or solving the sim-to-real gap in the visual or physics domains. You will own simulation and focus on making simulation as widely used as possible within the company. By making simulation a trusted proxy of the real world, you will drive AI model evaluation and iteration speed. You will work closely with other AI team members and also develop independently.
Why this job is exciting
Your role on the team will be to build ML robotics simulation and close the sim-to-real gap
You will work across the AI stack and solve gaps in model training and inference
We aim to (1) double the number of tasks the robot can perform and (2) half the error rate on existing tasks, quarter over quarter
The team works closely together to prioritize direction and scale up a single approach to a production-ready system
Responsibilities
Day to day: ship AI stack for non-technical robot operators, scale up AI model training workloads, and own model inference reliability
Bring real-world tasks and projects into simulation via real-to-sim
Build the data engine (frontend UI and backend) to log, clean, and label data for foundation model training
Work with our robot operations team to scale up our datasets and model capabilities
Requirements
Must-Haves
Bachelor’s degree in Computer Science or equivalent
3+ years of professional, full-time experience building simulation
Experience with physical simulators (Pybullet, IssacSim, Mujoco, etc.) and training policies in simulation
Experience with physics simulation (contact dynamics, system identification, physics engines)
Experience learning-based approaches to close the sim-to-real gap (domain adaptation, randomization)
Experience generating simulated assets and environments (Blender, Maya)
Ability to rapidly prototype ideas in code in an independent manner
Published research in top Simulation or ML conferences (SIGGRAPH, NeurIPS, CoRL, RSS, etc.)
Nice-to-haves
Experience with high-fidelity, real-time rendering
Experience with GPU simulation
Have built large programming projects on your own for fun (e.g. open source projects)
Training large-scale ML models such as visual foundation models, large language models, pixel-level generative models
Have implemented highly performant software
Compensation
We offer a total compensation package including base salary from US$105,000 to US$250,000 annually, with generous stock options and other benefits.
We seek the world's most talented individuals with a passion for inventing and building a more prosperous future. At 1X you'll get to own real projects and be rewarded for your achievements and output. We hire, recognize and reward based on merit. We believe the best work is done when collaborating and therefore require in-person presence.
Typical interview process
- Introductions - interviews to learn more about you and talk about 1X and the role
Interview with a member of the Talent Acquisition team
Hiring manager / senior team member / technical interview
- Team interviews - technical interviews and deep-dives with team members. May include a take home challenge, presentation or problem-solving exercise
Technical deep-di
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