Principal Software Engineer (Client) - Words With Friends
ZyngaAbout the role
Who We Are:
Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog
Position Overview:
Zynga is looking for a client-side Unity3d engineer in the Austin, San Mateo, or Toronto areas, and more specifically, someone whose level of experience should be equivalent to a Principal Software Engineer.
We have a well-rounded and tight-knit, distributed team with a healthy mix of engineering skill levels, and are looking to strengthen our team. We need a self-driven and motivated engineer who is a strong communicator, works well as a team player, and performs well under pressure of tight deadlines. The candidate would have an opportunity to work on user-facing features (including UI / UX), core gameplay functionality, various systems, and generally solve challenging problems for high profile mobile games.
Our mission is to “Connect the World through Games” by building a truly social experience that makes the world a better place. To be successful in this role you will have a passion for games, a high level of integrity, great technical depth and skills, and a strong desire to build successful software.
What You'll Do:
- Feature and Gameplay Client-side Engineer
- Individual Contributor, working under a Technical Lead
- Define, architect, & develop features and gameplay functionality in Unity and C#
- Develop & integrate new technologies and tools (working with content teams)
- Dive into the internals of core systems to extend them as-needed
- Iterate on new or existing functionality and UI / UX
- Proactively optimize code & memory for high performance simulations with tight constraints
- Scope out large tasks and system with minimal direction, and help with delegation of that work
- Work closely with other engineers to lead multi-week or month-long efforts
- Give team and/or divisional tech talks on architectures that you’ve built
- Work to identify and help to improve team and process inefficiencies
- Help to mentor other engineers
What You Bring:
- B.Sc. in Computer Science, Engineering, or equivalent education / work experience
- 8+ Years game industry / mobile app experience as a software developer
- Shipped titles and/or live games experience
- Expert knowledge in C#, C/C++, or a similar programming language
- 5+ Years Unity experience
- Solid foundation in data structures, algorithms and software methodologies
- Excellent communication skills and comfort working in a collaborative environment
- In-depth understanding of client-server interactions
Bonus Points:
- Experience with git
- Experience with performance profiling and optimization
- Mobile development with a focus on iOS & Android
What We Offer You:
Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits site
The pay range for this position in California
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