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Shader Technical Artist (Senior or above)

Activision Blizzard
PolandRemotefull_timeVerifiedPosted 22 Sept 2025

About the role

<h2>Job Title:</h2>Shader Technical Artist (Senior or above)<p></p><h2>Requisition ID:</h2>R025412<p></p><h2>Job Description:</h2><p><i><span><span>This position available in </span></span><b><span>Malmö</span><span>/</span><span>Sweden</span><span><span> </span></span></b><span><span>or</span></span><b><span><span> </span></span><span>Warsaw</span><span>/</span><span>Poland </span></b><span><span>for</span></span><b><span><span> </span></span></b><span><span>On-Site Hybrid. For very experienced candidates with a proven<span> </span></span><span>track record</span><span><span> </span>of working remotely,<span> </span><b><span>WFH/Europe</span></b><span> </span>is a possibility. </span></span><span> </span></i></p><p><br/><b><span>Elsewhere Entertainment</span></b><span> </span>is looking for a<span> </span><b><span>Shader<span> </span></span><span>Technical Artist<span> </span></span></b><span><span>to join the development of a new IP.  </span></span><span> </span></p><p><br/><span><span>Feed your creativity while collaborating with our team of highly</span><span><span> </span></span><span>skilled developers to build something innovative, exhilarating, and expansively entertaining.  </span></span><span> </span></p><p><span><span>As a member of the Technical Art department,<span> </span></span><span>you’ll</span><span><span> </span>put your amazing skills to use solving a wide range of challenges, including implementing artist<span> </span></span><span>tools</span><span><span> </span>and defining our pipeline and workflows.  </span></span><span> </span></p><p><br/><span><span>As a member of the project,<span> </span></span><span>you’ll</span><span><span> </span>help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  </span></span><span> </span></p><p><br/><b><span>You’ll</span><span><span> </span>help us by…</span></b><span><span>  </span></span><span> </span></p><ul><li><p><span><span>Driving next-generation<span> </span></span><span>shaders,<span> </span></span><span>materials</span><span><span> </span>and special effects</span><span>, including asset creation pipelines</span><span><span> </span>and workflow.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Collaborat</span><span>ing</span><span><span> </span>with<span> </span></span><span>a</span><span>rtists and<span> </span></span><span>e</span><span>ngineers to deliver innovative</span><span><span> </span>ways of realizing<span> </span></span><span>our artistic vision</span><span><span> </span>in terms of quality, scale, and<span> </span></span><span>performance.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Actively<span> </span></span><span>participating</span><span><span> </span>in m</span><span>aintain</span><span>ing<span> </span></span><span>technical asset production</span><span><span> </span>in terms of consistency</span><span>, scalability, performance, and reusability</span><span>.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Working closely with engineers<span> </span></span><span>and peers<span> </span></span><span>to<span> </span></span><span>maximize benefits of our next-gen</span><span><span> </span></span><span>rendering pipeline.</span></span><span> </span></p></li></ul><p><br/><b><span>You’re</span><span><span> </span>awesome because you have…</span></b><span><span>  </span></span><span> </span></p><ul><li><p><span><span>4</span><span>+ years of experience as a Technical Artist in the games industry. </span></span><span> </span></p></li></ul><ul><li><p><span><span>Advanced<span> </span></span><span>expertise</span><span><span> </span>in real-time shader development HLSL/GLSL/Shader</span><span>.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Experience working with<span> </span></span><span>G</span><span>raphs/</span><span>M</span><span>aterial<span> </span></span><span>E</span><span>ditor</span><span>s</span><span><span> </span></span><span>in<span> </span></span><span>Proprietary Game Engines, Unreal or Unity</span><span>.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Strong understanding of<span> </span></span><span>modern<span> </span></span><span>rendering pipelines, lighting,<span> </span></span><span>HDR,<span> </span></span><span>and post-processing effects.</span></span><span> </span></p></li></ul><ul><li><p><span><span>Solid grasp of PBR workflows and performance optimization techniques. </span></span><span> </span></p></li></ul><ul><li><p><span><span>Experience profiling and<span> </span></span><span>optimizing</span><span><span> </span>shaders and<span> </span></span><span>rendering</span><span><span> </span>performance across platforms. </span></span><span> </span></p></li></ul><ul><li><p><span><span>Ability to bridge the gap between art and engineering with clear communication and documentation.

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Activision Blizzard

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