Jobs and Careers
VI

Senior Technical Artist

Virtuos
Irelandfull_timeVerifiedPosted 12 Dec 2025

About the role

<p><strong>PLAY, GROW and WIN</strong></p> <p>To be a part of Virtuos means to be a creator.  </p> <p>At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. </p> <p>Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.</p> <p>At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.</p> <p>ABOUT THE POSITION</p> <p>As an experienced Technical Artist, you will bridge the gap between art and technology, ensuring that our games achieve the highest visual quality while maintaining optimal performance. You’ll collaborate closely with artists, designers, and engineers to create efficient pipelines, tools, and shaders. Your expertise will enhance the overall artistic vision and gameplay experience. </p> <ul> <li>Collaborate with artists and developers to understand and address technical challenges in art content pipelines. </li> </ul> <ul> <li>Develop and implement shaders, tools, and scripts to enhance productivity and streamline workflows. </li> </ul> <ul> <li>Perform engine profiling, including GPU profiling and trace analysis (e.g., PIX, Razer GPU), to find and communicate areas of optimization regarding art content and scene composition. </li> </ul> <ul> <li>Test and validate assets, ensuring they meet technical quality, performance standards, and visual fidelity goals. </li> </ul> <ul> <li>Research, prototype, and iterate on new ideas and technologies to improve the quality and efficiency of art content, including exploring advances in Nanite, Virtual Texturing, Raytraced Lighting, and VFX systems. </li> </ul> <ul> <li>Document processes, create tutorials, and assist in knowledge sharing across the team. </li> </ul> <ul> <li>Define and support content budgeting, technical guidelines, and optimization strategies to maximize project efficiency. </li> </ul> <ul> <li>Independently address small to medium scale technical problems and collaborate with the technical team to resolve more complex issues. </li> </ul> <ul> <li>Support large open world development efforts, including working with world partitioning systems and procedural content generation tools. </li> </ul> <ul> <li>Utilize editor utilities to automate and validate scene workflows where applicable. </li> </ul> <ul> <li>2+ years of experience within a role in AAA games in 3d art, software engineering and/or technical art.</li> </ul> <p><strong>Core Skills: </strong></p> <ul> <li>Strong problem-solving abilities and attention to detail. </li> </ul> <ul> <li>Excellent communication skills, focused on collaboration, constructive feedback, and teamwork. </li> </ul> <ul> <li>Good understanding of art and animation pipelines. </li> </ul> <ul> <li>Experience with engine profiling and optimization techniques, including GPU frame analysis and performance trace capture. </li> </ul> <ul> <li>Strong visual sense and ability to push visual fidelity alongside technical constraints. </li> </ul> <ul> <li>Ability to work autonomously and escalate issues appropriately when needed. <br/>  </li> </ul> <p><strong>Technical Requirements: </strong></p> <ul> <li>Experienced in Unreal Engine 5 covering the following areas: </li> </ul> <ul> <li>Landscape materials and Runtime Virtual Texturing (RVT). </li> </ul> <ul> <li>Nanite, Skeletal Meshes, Materials, Virtual Texturing, and VFX systems. </li> </ul> <ul> <li>PCG tool development and water bodies implementation. </li> </ul> <ul> <li>Building large open worlds using world partition. </li> </ul> <ul> <li>Blueprint scripting. </li> </ul> <ul> <li>Proficient in Python. </li> </ul> <ul> <li>Experience with Houdini to optimize art content pipelines. </li> </ul> <ul> <li>Proficiency in version control systems such as Perforce. </li> </ul> <ul> <li>Managing and communicating art content memory and performance budgets. </li> </ul> <ul> <li>Skilled in shader development and understanding GPU rendering pipelines. </li> </ul> <ul> <li>Experience with 3D modeling tools such as Blender, 3DS Max, or Maya. </li> </ul> <ul> <li>Ability to quickly learn new programming languages, tools, and systems. </li> </ul> <ul> <li>Ability to review and provide feedback on Technical Artist code and tools. </li> </ul> <ul> <li>Experience with profiling tools like PIX and Razer GPU for trace capture and analysis. </li> </ul> <ul> <li>Familiarity with Editor Utilities for automation and validation. <br/>  </li> </ul> <p><strong>Nice to Have:</strong> </p> <ul> <li>Knowledge of Substance Designer/Painter. </li> </ul> <ul>

Apply for this role

Generate a tailored application kit with a matched cover letter, interview prep, and CV highlights — in under 60 seconds.

Apply Now →Generate Application Kit

Free account required — sign up in 30s

Company

Virtuos

View company profile →