Senior 3D Character Artist - Unannounced Game | Irvine, CA or Albany, NY
Blizzard EntertainmentAbout the role
Team Name:
Unannounced ProjectJob Title:
Senior 3D Character Artist - Unannounced Game | Irvine, CA or Albany, NYRequisition ID:
R025229Job Description:
Your mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We’re looking for a well-rounded Senior 3D Character Artist to help craft a new, unannounced game. You should have extensive experience working with modeling, sculpting, and texturing tools to achieve photorealistic characters, weapons, and props. Additionally, you should have expertise in human and creature anatomy, hard surface modeling, and Unreal Engine 5 paired with a strong technical background in game development and the character pipeline.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
Responsibilities:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Contribute to the creation of high-quality, detailed 3D models from realistic humans and creatures to vehicles, weapons, and props.
Collaborate with the art director and team leads to ensure artistic consistency and quality.
Work closely with the animation and technical teams to ensure models are optimized for performance.
Provide occasional mentorship or feedback to junior team members.
Stay current with and continually research trends, tools, and techniques within our industry to see how they can benefit our workflows and push innovation.
Requirements
8+ years of experience in game development as an artist specializing in character modeling using Maya, Photoshop, Substance Painter, Zbrush or Mudbox.
Strong understanding of asset creation pipelines and tools.
A strong understanding of sculpting form, shape, structure, and silhouette.
Demonstrated proficiency in traditional hard-surface poly modeling techniques.
Great eye for light, shading, color, and detail in creating texture maps.
Self-motivation, outstanding communication skills, and a great team-player attitude.
Able to work creatively as part of a large or small group.
Proven problem-solving / prototyping ability.
Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
Passion for video games.
Bonus Points
Extensive experience working with a AAA game engine, e.g. Unreal, Unity, etc.
Knowledge of scripting languages such as Python or MEL.
Experience with photogrammetry and scanning techniques.
Experience using Marvelous Designer and hair systems.
Understanding of rigging and deformation.
Familiarity with Blizzard games and cinematics.
Submission / Portfolio requirements:
Portfolio and / or reel demonstrating relevant artistic skills required.
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and
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