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Senior Environment Artist (World of Tanks)

Wargaming
Czechiafull_timeVerifiedPosted 23 Apr 2025

About the role

<h3><strong></strong></h3> <h3><strong>Job Overview</strong></h3> <p><span>Wargaming Prague is looking for a <strong>Senior Environment Artist</strong> to work on new and exciting features for our groundbreaking MMO title World of Tanks, which has over 100 million players worldwide.</span> <br/> <span>As the Senior Environment Artist, you’ll be covering the full development cycle of complex photo-realistic 3D models for World of Tanks maps and hangars, mentor Environment artists in the team and supervise their work.</span><span> </span></p> <p><span>You’ll also improve workflows and pipelines in the team, introducing new tools and approaches. You’ll work on organizing an internal library of photo-realistic tiled materials using UpToDate techniques and participate in asset pool planning for new maps and hangars, considering game specific and style consistency.</span>  </p> <p><span>To be successful, you need to be an experienced, proactive, open minded Environment Artist who is passionate about game development, using modern technologies and working in a collaborative multicultural environment.</span><span> </span></p> <h3><strong>Reports to</strong></h3> <p><span lang="EN-US"><span>The Senior Environment Artist will report to the Environment Art Lead.</span></span></p> <h3><strong>What will you do?</strong></h3> <ul> <li> <p><span>Create complex environment assets like buildings and modular architectural sets</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Create complex photorealistic nature assets like mountains, rocks and trees</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Mentor team members, introducing advanced pipelines and tools</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Supervise work of your teammates, driving and pushing quality</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Work on internal material library</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Producing high-quality assets for Wargaming, including unannounced projects</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Creating photorealistic materials and textures </span><span> </span></p> </li> </ul> <ul> <li> <p><span>Working closely with Game Designers, Level Artists, Tech Artists and Art Director to ensure that environments and assets match budgets, quality bar and art vision</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Participating in the development of new tools and technologies </span><span> </span></p> </li> </ul> <ul> <li> <p><span>Supporting and mentoring less experienced team members</span><span> </span></p> </li> </ul> <h3><strong>What are we looking for?</strong></h3> <ul> <li><strong><span>5+ years of Environment Art experience gained in video game industry</span></strong><span> </span></li> </ul> <ul> <li><span>Proven ability to create high quality photorealistic models and textures of AAA quality</span><span> </span></li> </ul> <ul> <li><span>Solid knowledge of Maya, Zbrush, Photoshop and Substance products</span><span> </span></li> </ul> <ul> <li><span>A great eye for scale, proportion and composition</span><span> </span></li> </ul> <ul> <li><span>Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner</span><span> </span></li> </ul> <ul> <li><span>Fluent English </span><span> </span></li> </ul> <ul> <li><span>Strong internal motivation</span><span> </span></li> </ul> <ul> <li><span>Passion for innovation and keeping up with the latest industry trends.</span><span> </span></li> </ul> <ul> <li><span>Don't forget to include your portfolio</span><span> </span></li> </ul> <h3><strong>What additional skills will help you stand out?</strong></h3> <ul> <li> <p><span>Proven portfolio skills in delivering content for AAA PC or console title</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Strong understanding of color, shapes and composition</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing)</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Strong understanding of PBR</span><span> </span></p> </li> </ul> <ul> <li> <p><span>Experience working with game engines (Unreal Engine, Unity, or proprietary engines)</span></p> </li> </ul> <h3><strong>Work mode</strong></h3> <p>Onsite</p> <h3><strong>Benefits</strong></h3> <p>Benefits and perks are tailored to the local market and culture. Our benefits in Prague include:</p> <ul> <li> <p>5 weeks of Annual Leave per calendar year</p> </li> <li> <p>Additional paid time off </p> </li> <li> <p>Sick Leave Compensation, Maternity &amp; Paternity Leave Benefits  </p> </li> <li> <p>Career development and education opportunities within the company</p> </li> <li> <p>Language courses (English, Czech) fully covered by the company upon Manager’s approval.</p> </li> <li> <p>Meal card contribution</p> </li> <li> <p>Public transportation allowan

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Wargaming

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