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Senior Software Engineer
SkydanceConnecticut / New York / New Jersey, United Statesfull_timeVerifiedPosted 12 Mar 2025
About the role
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling. While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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As a Senior Software engineer, you will partner with artists of all these departments, engineers, and other stakeholders to design and implement innovative workflows and cutting-edge solutions, enhancing our in-house suite of character tools.
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions. Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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As a Senior Software engineer, you will partner with artists of all these departments, engineers, and other stakeholders to design and implement innovative workflows and cutting-edge solutions, enhancing our in-house suite of character tools.
Responsibilities
- Architects and implements a robust Python toolset to streamline the character assembly pipeline, ensuring modularity, scalability, and maintainability.
- Collaborates with artists and technical teams to gather requirements and design new workflows and tools that enhance character-creation processes.
- Evaluates code quality and performance while contributing to the overall architectural design of the Python codebase within the Characters team.
- Develops scalable solutions that integrate into various Digital Content Creation (DCC) applications, such as Autodesk Maya and SideFX Houdini.
- Fosters a collaborative team environment, supporting technical guidelines and methodologies such as Agile and Scrum.
- Mentor team members by providing technical guidance and best practices.
- Demonstrates technical leadership through innovation and problem-solving.
- Builds strong relationships with peers, supervisors, stakeholders, and other teams across the studio.
- Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
- Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth. (mandatory)
- Follows the Supervisor’s and Lead's guidance.
Requirements
- 5+ years in VFX or animation industries.
- 3+ years in the animation industry.
- Experience designing and developing complex user-facing software, preferably in a studio environment.
- Bachelor’s or Master’s degree in Computer Science, Computer Engineering, or a related field—or equivalent industry experience.
- Proficiency in Python, with the ability to write clear, testable, and maintainable code.
- Experience developing user-facing interfaces with Qt (PyQt/PySide), designing intuitive, responsive, and production-ready tools for artists and technical users.
- Strong understanding of software architecture and design patterns to create scalable, maintainable, and efficient tools.
- Experience with performance measurement, profiling, and analysis tools.
- Strong communication, teamwork, and problem-solving skills, with the ability to balance speed and sustainability in solutions.
- Ability to prioritize competing demands based on business value.
- Passion for collaborating with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges.
- Proficient in English (written and spoken).
- Knowledge of character workflows, particularly in rigging, animation and CFX.
- Strong understanding of real-time animation, graphics techniques, and geometry processing algorithms.
- Strong mathematical fundamentals, including linear algebra, statistics, and numerical methods.
- Proficiency in C/C++, ideally C++11/14.
- High English level.
- Spanish desirable.
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions. Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex
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