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EP

Senior QA Engineer, Audio

Epic Games
United Statesfull_timeVerifiedPosted 13 May 2025

About the role

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

QUALITY ASSURANCE

What We Do

The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.

What You'll Do

As a member of our team, the Senior QA Programmer will own the test planning, automation efforts, risk management, and quality evaluation of core areas within our Unreal Engine Audio team. This individual is responsible for regular communication and coordination with the development team and QA staff, as well as identifying and implementing automation initiatives and process improvements.

In this role, you will

  • Coordinate automated, functional, qualitative, and performance testing efforts; preferably using a mix of manual and whitebox testing techniques to analyze quality across the UE Audio feature sets
  • Contribute automated test cases or tools within the Unreal Engine framework; perform and own the process for automation code reviews with developers and other QA team members
  • Drive conversations with product owners, developers, and QA management to identify requirements, anticipate risks, and plan testing coverage for existing and upcoming UE Audio features; build test strategies and test plans to cover the features in a dynamic and fast-paced environment
  • Report and track quality-centric metrics to upper management, and use that data to drive conversations around quality and development health
  • Execute self-guided coordination of analyses and testing with other internal game development QA teams, such as the Fortnite team

What we're looking for

  • 1+ years of experience creating automated test cases and and/or creating testing tools, preferably in C++, Python, and Unreal Engine Blueprints
  • 2+ years of experience creating/generating Audio–this can be via a game engine, working with Audio software, and/or working in a technical audio field
  • 3+ years of software testing experience in a fast-paced environment with the ability to prioritize and work independently, as well as in a team environment
  • Technical understanding of game engines such as Unreal Engine, Unity, or similar development engines
  • Programming or scripting skills such as C++/C#/Python/Javascript and experience running, designing and maintaining automated tests
  • Experience working on Audio development features and systems–such as knowledge of DAWs (Digital Audio Workstations); scripting audio functionality in C++, Python, or audio domain-specific languages or environments such as Max, SuperCollider, PureData, FAUST, ChucK, etc.
  • Problem solving experience especially in technical environments utilizing debugging tools and IDEs (Visual Studio, XCode, etc.) to investigate and report on results
  • Solid understanding of test methodologies, including automation, functional, qualitative, and performance against consistently iterative development
  • Experience creating test plans in accordance to design requirements/expectations
  • Experience using a variety of operating systems and gaming platforms such as PC, Mac, Mobile, and Consoles

This role is open to multiple locations in North America (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, w

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Company

Epic Games

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