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Software Engineer - Display Systems Research (DSR)

Meta
United Statesfull_timeVerifiedPosted 1 May 2025

About the role

At Meta’s Reality Labs Research, our goal is to make world-class consumer augmented and mixed reality experiences. Come work alongside industry-leading scientists and engineers to create the technology that makes mixed reality (MR) and augmented reality (AR) pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.

The Display Systems Research (DSR) team is focused on passing the visual Turing test in AR/MR: making head-mounted displays (HMDs) indistinguishable from reality. While we ultimately aim to advance visual experiences, we remain grounded in practical system architectures. Our core research involves the identification and construction of new eyeglasses-form-factor devices — informed by human vision science — that cohesively integrate novel display and sensing technologies. Recent publications and demos include varifocal displays, near-eye holographic displays, understanding geometric distortions in HMDs, reprojection-free light field passthrough, reverse passthrough, and more.

As a software engineer in DSR, you’ll partner with research scientists, mechanical engineers, electrical engineers, and other partners to build cutting-edge prototypes, primarily using C++. You’ll foster scientific explorations and generate viable paths to the consumer products that will connect people in meaningful ways for decades to come. Our team thrives with ambiguity, nurtures a sense of ownership, and moves fast. Join us as we work together to work towards passing the visual Turing test.Software Engineer - Display Systems Research (DSR) Responsibilities
  • Analyze, evaluate, design, develop, integrate, debug, and test MR and AR software for advanced display prototypes and user experiences
  • Code using primarily C++
  • Develop experiences with C# and Unity
  • Interface with other teams to incorporate their innovations and vice versa
  • Conduct design and code reviews
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the tradeoffs required to rapidly deliver software solutions
  • Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/MR problem solving
Minimum Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 5+ years C++ experience, including C++11 (and higher) features and principles
  • Experience with 3D graphics programming (OpenGL, DirectX, or Vulkan) and relevant mathematics (matrix arithmetic, quaternions)
  • Experience building and shipping high quality work and achieving high reliability
  • Experience improving quality through thoughtful code reviews, appropriate testing, proper rollout, monitoring, and proactive changes
Preferred Qualifications
  • Experience in development with Unity or Unreal game engines
  • Experience developing for AR, MR, or VR
  • Experience with C#
  • Experience with image processing / image filtering
  • Experience interfacing with embedded systems and/or FPGAs
For those who live in or expect to work from California if hired for this position, please click here for additional information. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
70,67 $/hour to 208.000 $/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity Meta is prou

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