2026 US Summer Internships - Tech Art
Blizzard EntertainmentAbout the role
Team Name:
Job Title:
2026 US Summer Internships - Tech ArtRequisition ID:
R025921Job Description:
At Activision Blizzard we are dedicated to creating the most epic entertainment experiences, driven by our company values and passion, Activision Blizzard creates worlds with the focus to entertain the universe. We are looking for talented and innovative students to join our team for the 2026 summer. All interns will receive a meaningful project and an unparalleled experience. We’ll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing to.
Player Profile
Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating May 2026 – July 2027
Available to participate in a 12-week internship starting in late-May or mid-June
Currently residing in the US or open to relocating oneself to the US
Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
Approaches problems in a clear, well-organized, and solutions-oriented manner
Works well with others and contributes to team tasks
Able to effectively communicate problems, solutions, needs, or priorities
Is engaged, seeks to learn, and is able to manage time effectively
Candidates must apply with a resume and a link to their portfolio/reel to be considered
Internship Opportunities
All internships will be conducted in-person. Hosting managers will determine when and how often interns work in the office. All interns will have the option to opt into relocation services (flights, trains, or car mileage reimbursement). Additionally, all interns will be provided with a living stipend to supplement housing, utility, commuting, and miscellaneous costs.
Technical Art Intern: As a Technical Artist, you will utilize your creative problem-solving abilities across a wide range of technical solutions that are operating at a large scale across ABK.
Skilled with 3D applications such as Maya, Blender, ZBrush, Substance, MotionBuilder, etc.
Experience with Unity, Unreal, or other game engines
Knowledge of coding language such as Python, Java, or C++ and object-oriented programming practices
Understanding of production/tracking tools (Jira)
Strong communication skills and technical problem-solving abilities
Portfolio/reel demonstrating tech art related projects (tools, rigging, TD work, etc.)
Hosting Locations: Activision Motion Capture Studio (Playa Vista, CA)
Technical Art Intern: As a Tech Art Intern, you’ll
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