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Senior 3D Environment/Material Artist (Unannounced Project)

Wargaming
Polandfull_timeVerifiedPosted 15 Jan 2025

About the role

Job Overview

We’re excited to launch a groundbreaking AAA game project and are looking for passionate, creative Senior 3D Environment/Material Artist to join our talented team. In this role, you’ll tackle a variety of challenges that will enhance your skills and allow you to influence the game’s visual style and overall direction. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game’s success. 

Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!

What will you do?

  • Material Creation: Design and develop high-quality PBR materials and textures for environments and assets within the game, 3D modelling/texturing of environment assets
  • Optimization: Ensure all materials are optimized for real-time rendering on target platforms, balancing visual fidelity with performance constraints 
  • Collaboration: Work closely with Environment Artists, Modelers, and other team members to integrate materials seamlessly into the game world
  • Material Library: Build, maintain, and regularly update a shared material library that can be accessed by Environment Artists and other team members, ensuring consistency and efficiency across the project's assets
  • Consistency: Maintain visual consistency across different assets by adhering to the project's art direction and style guide
  • Quality Assurance: Review and polish materials to ensure they meet the highest visual standards and function correctly in-game 
  • Documentation: Create and maintain documentation for material creation workflows and best practices 

What are we looking for?

  • Experience: 3+ years of experience as a Material Artist in the video game industry, preferably on AAA titles
  • Portfolio: Strong portfolio demonstrating expertise in material creation, PBR workflows, and real-time rendering
  • Software Proficiency: Advanced knowledge of Substance Designer, Substance Painter, Substance 3D Sampler, ZBrush, Quixel mixer, Photoshop,  Autodesk Maya/Blender (final setup in Maya) and other relevant software
  • Technical Skills: Solid understanding of texture mapping, UV layout, and the technical aspects of material creation
  • Artistic Skills: Strong eye for detail, color, and composition, with the ability to create realistic and visually appealing materials
  • Collaboration: Excellent communication and teamwork skills, with the ability to work effectively in a collaborative, fast-paced environment 

What additional skills will help you stand out?

  • Game Engine Experience: Experience with Unreal Engine 5 or other cutting-edge game engines

  • Photogrammetry: Experience in photogrammetry, including shooting, processing, and creating textures based on this technique

  • Shader Knowledge: Experience with shader creation and optimization in engines such as Unreal Engine or Unity

  • Scripting Knowledge: Familiarity with scripting languages (e.g., HLSL, GLSL) for shader development 

  • Next-Gen Platforms: Experience working on games for next-gen consoles and high-end PC hardware 

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum

  • Sick Leave 100% Co

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Company

Wargaming

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