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Software Engineer, Gameplay
Paradoxum GamesUnited Statesfull_timeVerifiedPosted 31 Jan 2024
About the role
Paradoxum Games is looking for Gameplay Software Engineers! As a gameplay software engineer, you'll work on designing systems and features that millions of users will interact with monthly.
You're a good fit if you:
- Required: Are familiar with project organizational strategies (SCRUM, Agile, etc)
- Required: Have excellent written / verbal communication skills in English
- Required: Have a background in Computer Science / Software Development (Bachelor's degree or equivalent experience)
- Required: Have a background (2-3 years+) writing code for game engines (C#, Lua, C++)
- Required: Experience working with version control software (We use Git)
- Have experience writing code which is performant and scalable
- Have experience working with the Roblox game engine
- Have experience with industry-standard tooling for Roblox (Rojo, Lune, etc)
- Have a background with vector math, linear algebra, physics, etc
- Have a strong work ethic and taking initiative with minimal guidance
- Have a passion for both playing and making games
You'll be doing:
- Writing quality Lua code to help reduce technical debt, clean up old code, fixing bugs, mentoring team mates, documenting features, and peer reviewing code
- Collaborating with cross-disciplinary peers, manage complex initiatives that span multiple peers and teams, and leading projects start to finish, including assessing risk, setting goals, and following up with peers to ensure timely delivery
- Brainstorming, designing, and pitching gameplay updates to the rest of our team to us help innovate on the genre
- Implementing game behavior that emphasizes intuitive and responsive UX
- Thoroughly testing and deploying to millions of players with minimal bugs
- Write unit and integration tests for the code you write
Bonus points:
- Have experience working in a self-managed or remote environment
- Have existing Roblox experiences that you have designed and programmed
- Have an understanding of the Roblox platform and player motivations
- Have experience contributing to the Open Source community
- Have existing code snippets of your current work, either on GitHub or provided as files
- Have secondary development skills that support your gameplay role - UI/UX, gameplay design, audio design, graphics design, modeling + texturing, etc
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