Training Systems & Simulation Engineer - Lunar Mission Operations
Blue OriginAbout the role
Application close date:
Applications will be accepted on an ongoing basis until the requisition is closed.At Blue Origin, we envision millions of people living and working in space for the benefit of Earth. We’re working to develop reusable, safe, and low-cost space vehicles and systems within a culture of safety, collaboration, and inclusion. Join our team of problem solvers as we add new chapters to the history of spaceflight!
This role is part of the Lunar Permanence business unit, which develops Blue Origin’s Blue Moon landers and related products. To further Blue Origin's mission of millions of people living and working in space for the benefit of Earth, we are building sustainable infrastructure for our transport of crew and cargo from Earth to the lunar surface.The Mission Operations Training Team in Blue Origin’s Lunar Permanence program is looking for a new member to help with our charter to train Flight Controllers, Astronauts, and other Mission Team members to land and operate the next generation of hardware on the lunar surface. To do this we need a team of multi-talented professionals who can wear multiple hats and work at a high pace, having an outsized impact on the lunar program. The team’s area of responsibility spans architecting the Training Simulation architecture, to astronaut training mockup design and building, to instructional design for training classes, and hosting/conducting the training itself. As a Training Systems and Simulation Engineer we are looking for someone who is excited by the idea of soldering a board for a flight simulator one day, to writing code for a raspberry pi the next, and coordinating subject matter expert inputs for a new sim model the day after that. The team will look to leverage your experience in software and/or custom hardware/software interfaces to help build the next generation of training systems and simulators for Lunar Missions.
Special Mentions:
- Relocation may be provided
- Travel expected up to 25% of the time
- Interviews will include a technical assessment
Responsibilities include but are not limited to:
- Turn vision from training team leaders into reality through hardware/software implementation
- Test and assemble hardware training aids ranging from audio & visual equipment to server racks, to piloting stations and more
- Manage testing and training assets that simulate astronaut interfaces to lunar landers
- Assist in developing astronaut training lessons using hardware and software you develop
- Lead software and hardware projects from ideation through development and implementation
- Assist in architecting distributed simulation software across multiple spacecraft and with NASA simulations
- Help design innovative new tools and systems to aid in the training of astronauts and mission team members
Minimum Qualifications:
- Minimum of BS degree in Mechanical Engineering, Electrical Engineering, Aerospace Engineering, Physics, Applied Mathematics, or Computer Science.
- Total of at least 3 years relevant full-time engineering experience
- Willingness to quickly learn new skills and gain experience with a wide range of technical tasks including hardware, software, and process design
- Experience in electronics or test hardware engineering (Ability to read and understand detailed electronic schematics)
- Experience using microcontrollers or SOC devices (Raspberry Pi’s, Arduino, etc.)
- Software development in C/C++, Python, Java, Rust, etc.
- Highly organized, with demonstrated ability to plan and direct complex technical work.
Preferred Qualifications:
- 5+ years of relevant hardware or software experience (Python, C/C++, MATLAB).
- Experience provisioning and managing AWS cloud resources.
- Demonstrated experience with development and maintenance of flight system simulations/simulators.
- Experience with real-time distributed simulator networking.
- Hands-on development with:
- IEEE 1516-2010 High Level Architecture (HLA)
- SISO-STD-018-2020 SpaceFOM
- Pitch Technologies Run Time Infrastructure
- Experience with containerizing applications with Docker and container orchestration with Docker Compose.
- Experience with testing frameworks and CI pipelines (e.g., GitLab).
- Experience with configuration management and Infrastructure as Code
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