Manufacturing Instructional Designer
Bristol Myers SquibbAbout the role
Working with Us
Challenging. Meaningful. Life-changing. Those aren’t words that are usually associated with a job. But working at Bristol Myers Squibb is anything but usual. Here, uniquely interesting work happens every day, in every department. From optimizing a production line to the latest breakthroughs in cell therapy, this is work that transforms the lives of patients, and the careers of those who do it. You’ll get the chance to grow and thrive through opportunities uncommon in scale and scope, alongside high-achieving teams rich in diversity. Take your career farther than you thought possible.
Bristol Myers Squibb recognizes the importance of balance and flexibility in our work environment. We offer a wide variety of competitive benefits, services and programs that provide our employees with the resources to pursue their goals, both at work and in their personal lives. Read more: careers.bms.com/working-with-us.
Purpose and Scope of Position
The Manufacturing (MFG) Training Instructional Designer will support and sustain the continuous improvement of the MFG Training Program at the Bothell, Washington BMS Cell Therapy Manufacturing Plant. They will be responsible for designing, developing, and maintaining training materials for MFG as well as leading projects and teams through creation and revision of content. The MFG Instructional Designer will serve as an internal subject matter expert and consultant on adult learning theory, instructional effectiveness, and human performance assessment and improvement. This role will act as mentor to junior team members of the MFG Training Team in enhancing knowledge of the points listed above. Good Communication and organizational skills are a requirement. Knowledge of Pharmaceutical GxP Regulations is recommended.
Key Responsibilities
- Design learning plans to define objectives, learning activities, and post-training evaluation strategies.
- Design and develop training materials for multiple delivery methods: E-learning, Classroom, and on the job trainings.
- Work closely with Subject Matter Experts (SMEs) to develop training materials to support technical and non-technical processes for a scientific audience.
- Drive training program changes that will enhance the quality of the MFG Training program and improve time to competency.
- Mentor and train MFG Training Team members on adult learning principles.
- Oversee creation and revision of training materials performed by MFG Training Team staff and ensure alignment with adult learning theory, instructional effectiveness, and human performance assessment and improvement.
- Work with internal creative group and external vendors to develop electronic assets such as animations, videos, and self-paced eLearning modules.
- Closely monitor and evaluate the effectiveness of training programs to lead continuous improvement efforts, ensuring that training programs achieve instructional objectives and support business goals.
- Support MFG metrics and initiatives by running ad-hoc and scheduled reports in the Learning Management System (SuccessFactors).
- Own and support training related CAPAs, deviations, and Change Controls.
- Participate in internal and external audit reviews of MFG Training.
Basic Qualifications
- Bachelor’s degree or equivalent work experience
- 4+ years direct experience of instructional design/ learning development project management.
- 2+ years overseeing projects, teams, and/or mentoring junior staff.
- Demonstrated expertise using various eLearning tools and platforms including Camtasia, SnagIt, and Articulate Storyline 360, Articulate Rise.
- Proven ability to collaborate and work closely with both scientific and non-scientific teams and departments.
- Ability to apply knowledge to adult learning, including needs assessment and knowledge transfer.
- Expert knowledge and experience of Adult Learning standards and practices such as: Kirkpatrick, ADDIE, Bloom’s, and Action Mapping.
Preferred Qualifications
- Demonstrated experience leading strategic projects with a team and mentoring junior employees.
- Ability to work in a fast-paced environment, managing competing deadlines, and owning multiple projects with little supervision.
- Demonstrated success working in a high-performing, business results-driven environment.
- Experience employing instructional technology tools and guidance consistent with accessibility standards.
The starting compensation for this job is a range from $75,000 - $95,000 , plus incentive cash and stock opportunities (based on eligibility).
The starting pay takes into account characteristics of the job, such
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