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Sr. Generalist Engineer, Austin

Blind Squirrel Entertainment
United Statesfull_timeVerifiedPosted 16 Jan 2025
💰 $127,000/yr($105,000/yr$127,000/yr)

About the role

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand.   Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us,diversity isn't a metric—it's a must!     This is a full-time hybrid position based in Austin, TX, with an onsite requirement of three days per week.  The salary range being considered for this role is $105,000-$127,000. The specified salary range pertains to Southern California, and the actual amounts may differ based on experience, performance, and location. These salary ranges do not apply to locations outside the United States.   Sr. Generalist Engineer’s at BSG… 
  
  • You have a deep understanding of the Engineering pipeline, complemented by a refined skillset, honed through experience on numerous AAA titles. You're recognized as a dependable developer with the insight to know when to seek feedback. You welcome challenges, setting high standards for yourself and delivering high-quality work consistently. 
  
  • While your influence is vital to the department's success and you provide mentorship to junior developers, programming remains your core focus. You excel in independent work but also value collaboration through teamwork.  
    Role and Responsibilities 
  • Create high-performance, robust, maintainable code in a cross-platform environment. 
  • Evaluate existing technology architectures. 
  • Extend existing systems to meet long-term needs of ongoing development. 
  • Integrate physics engines and simulate realistic behaviors for game objects. 
  • Implement animation blending, state machines, and IK systems for character animation. 
  • Apply linear algebra concepts for tasks such as collision detection, ray tracing, and matrix transformations. 
  • Utilize trigonometric functions for tasks like camera movement, projectile trajectories, and character movement. 
  • Design and implement efficient data structures for storing game objects, scenes, and AI behavior trees. 
  • Develop server-side systems for handling player interactions, game state synchronization, and anti-cheat measures. 
  • Implement client-server communication protocols and network prediction techniques. 
  • Develop strategies for compensating network latency in multiplayer games. 
  • Implement rendering pipelines, shaders, and post-processing effects using graphics APIs like DirectX, Vulkan, and OpenGL. 
  • Design and implement AI behavior trees, decision-making algorithms, and sensory systems for NPCs. 
  • Use debugging tools like PIX, RenderDoc, and Visual Studio to diagnose and fix issues in game cod

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Company

Blind Squirrel Entertainment

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