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Adjunct Faculty, Game Environment Artist

Austin Community College
Highland Campus, United States, United Statespart_timeVerifiedPosted 14 Jan 2025

About the role

Job Posting Closing Times: Job postings are removed from advertising at 12:00 A.M. on the closing date e.g., at midnight on the day before the closing date.

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Austin Community College is a public two-year institution that serves a multicultural population of approximately 41,000 credit students each Fall and Spring semester.  We embrace our identity as a community college, as reflected in our mission statement.  We promote student success and community development by providing affordable access, through traditional and distance learning modes, to higher education and workforce training, including appropriate applied baccalaureate degrees, in our service area.


As a community college committed to our mission, we seek to recruit and retain a workforce that:

  • Values intellectual curiosity and innovative teaching

  • Is attracted by the college's mission to promote equitable access to educational opportunities

  • Cares about student success and collaborates on strategies to facilitate success for populations including; first generation college students, low-income students, and students from underserved communities.

  • Focused on student academic achievement and postgraduate outcomes

  • Welcomes difference and models respectful interaction with others

  • Engages with the community both within and outside of ACC

Job Posting Title:

Adjunct Faculty, Game Environment Artist

Job Description Summary:

Responsible to prepare and deliver Game Development coursework in engaging, innovative, and discipline-appropriate ways that reflect a commitment to success equity, an understanding of culturally responsive teaching, and knowledge of the teaching field. Meets professional standards for faculty in accordance with college policies and procedures.

Job Description:

The Game Development, Animation, and Motion Graphics Department is all about training students for the local and national job market. Our top-notch faculty is a who's who of local talent, hardwired into the latest trends and eager to give students the real-world expertise and know-how that comes from years of experience in the business. Our degree and certificate programs are designed by a committee of local digital industry professionals preparing students to jump into the creative industry. Classes within the department can benefit students just out of high school, people who'd like a change of career, and professionals in the industry who wish to update their creative and technical skills. This Faculty position will teach introductory and advanced classes in 3D modeling to workforce and transfer students in a comprehensive multi-campus community college.
 

Principal Responsibilities and Duties

  • Prepare and teach courses in the field of Game Development to a multicultural student population based on the department's approved course learning outcomes, utilizing a variety of instructional strategies appropriate to the needs of community college students and the standards of the discipline.

  • Evaluate student progress and provide clear, timely feedback reflecting program learning outcomes and departmental expectations.

  • Provide teaching and mentoring services to students in a manner which does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, protected veteran status, political affiliation, or other protected categories.

  • Remain current in the field through a variety of professional development activities.

  • Perform other related tasks as assigned by the department chair, dean, and/or associate vice chancellor, vice chancellor, executive vice chancellor.

Additional Duties

  • Responsible to prepare and deliver game art coursework in engaging, innovative, and discipline-appropriate ways that reflect a commitment to success equity, respect for diversity, an understanding of culturally responsive teaching, and knowledge of the teaching field. Instruct students in 3D environment art courses in accordance with College policies and procedures.

  • This role will train students to fill entry-level industry positions, and/or to gain access into a 4-year 3D Modeling or Game Development program; maintain game art curriculum to meet industry nee

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Company

Austin Community College

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