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TH
Los Angeles, United StatesRemotefull_timeVerifiedPosted 15 Oct 2025
💰 $355,000/yr($272,000/yr$355,000/yr)

About the role

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.


We are looking for a
Technical Director who defines and leads the project’s technology strategy, ensuring Unreal Engine 5 and proprietary systems work in harmony to deliver a performant, stable and shippable game across all platforms.
This role will be based in North America. 

Responsibilities: 

  • Own the technical strategy for Unreal Engine usage, balancing existing proprietary systems with evolving UE5 capabilities. 
  • Evaluate and direct the future of proprietary tech: determine what to maintain, refactor, or replace with native Unreal solutions, and assign work accordingly. 
  • Partner with the Game Director, Art Director, and Production Director to ensure technical decisions align with creative vision, production priorities and project feasibility. 
  • Define and maintain a clear technology roadmap through ship, including milestones, risks, and dependencies. 
  • Provide technical leadership across the engineering team: mentorship, standards and clarity of direction. 
  • Own and enforce performance targets (eg. frame rate, memory budgets, load times, streaming). 
  • Oversee build stability, integrations and platform certification readiness. 
  • Manage relationships with external studios, middleware providers and platform partners to troubleshoot and resolve technical issues. 
  • Identify long-term technical risks and debt and drive mitigation strategies proactively.

Requirements & Skills:  

  • Proven Unreal Engine 5 shipping experience, ideally on a AAA console/PC title. 
  • Deep experience with gameplay systems, AI, streaming and performance optimization. 
  • Strong background in engine architecture and tech refactoring. 
  • History of providing technical direction at a leadership level and driving alignment across creative, production and engineering. 
  • Demonstrated ability to balance innovation with shipping viability, making tough calls to protect schedules and stability. 
  • Excellent communication skills, able to clearly translate complex tech decisions to non-technical partners. 
  • Track record of cross-platform delivery and platform certification. 

 Success Grading 

  • A shipped game that hits performance targets (framerate, load times, memory) across all platforms. 
  • A stable, maintainable technology stack with clear rationale for which proprietary tech was kept VS replaced with UE5 solutions. 
  • No major launch blockers arising from architectural choices late in development. 
  • Technology decisions demonstrably support creative ambition while staying within production constraints. 
  • A clear technology roadmap that leadership and the wider team can rely on for planning and accountability. 
  • Healthy, productive engineering team that receives clear direction, minimal churn from indecision and proactive risk mitigation. 
  • Strong external partner collaboration (middleware, platform, other studios) resulting in smooth integration and troubleshooting.


TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other i

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Company

That's No Moon Entertainment

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