Jobs and Careers
AC

Senior Biome Artist - Infinity Ward

Activision Blizzard
Woodland Hills, United Statesfull_timeVerifiedPosted 16 Aug 2024
💰 $149,400/yr($80,800/yr$149,400/yr)

About the role

Job Title:

Senior Biome Artist - Infinity Ward

Requisition ID:

R023825

Job Description:

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry.  We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment.  We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at  https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

 
   
Your Mission 
The Biome Team collaborates with the Design and Art departments to craft and bring to life our environments. In line with Art Direction and environment leads your role will be to maintain artistic unity throughout the game.  Considering the biome's importance to player immersion, participating in playtests and offering feedback to the level design team is crucial to delivering an optimal experience that focuses on the player, ensuring a true-to-life appearance within established technical limitations. 
 


Qualifications:   

  • Shipped title experience as biome artist or similar title on open world AAA games. 

 
 

Responsibilities 

  • Collaborating with the Art Director and environment team leads, you'll maintain artistic unity throughout the game and assist in evolving the world from its prototype stage to the finished artwork 

  • Responsible for reviewing, critiquing and providing feedback where necessary 

  • Responsible for working closely with the technical art team to ensure biome content complies with all technical specifications and constraints 

  • Collaborate with other leads and directors across various departments, including art, to maintain open communication and teamwork 

  • Possess an understanding of ecology and geography with a passion for learning and understanding 

  • Assist in the planning of biome asset rosters 

  • Scout ideal scanning locations and create asset requests  

  • Create blockout assets for asset requests to use in biome prototyping 

  • Create procedural rulesets to replicate the natural world of a variety of biomes

  • Manipulate and create realistic representative heightmaps of real world locations and geological features 

  • Ability to create high quality 3D organic environments or assets utilizing scan data and modern workflows for modeling, texturing, and baking to enhance the visual fidelity of your ecosystems 

Apply for this role

Generate a tailored application kit with a matched cover letter, interview prep, and CV highlights — in under 60 seconds.

Apply Now →Generate Application Kit

Free account required — sign up in 30s

Company

Activision Blizzard

View company profile →