Senior Biome Artist - Infinity Ward
Activision BlizzardAbout the role
Job Title:
Senior Biome Artist - Infinity WardRequisition ID:
R023825Job Description:
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.
Your Mission
The Biome Team collaborates with the Design and Art departments to craft and bring to life our environments. In line with Art Direction and environment leads your role will be to maintain artistic unity throughout the game. Considering the biome's importance to player immersion, participating in playtests and offering feedback to the level design team is crucial to delivering an optimal experience that focuses on the player, ensuring a true-to-life appearance within established technical limitations.
Qualifications:
Shipped title experience as biome artist or similar title on open world AAA games.
Responsibilities
Collaborating with the Art Director and environment team leads, you'll maintain artistic unity throughout the game and assist in evolving the world from its prototype stage to the finished artwork
Responsible for reviewing, critiquing and providing feedback where necessary
Responsible for working closely with the technical art team to ensure biome content complies with all technical specifications and constraints
Collaborate with other leads and directors across various departments, including art, to maintain open communication and teamwork
Possess an understanding of ecology and geography with a passion for learning and understanding
Assist in the planning of biome asset rosters
Scout ideal scanning locations and create asset requests
Create blockout assets for asset requests to use in biome prototyping
Create procedural rulesets to replicate the natural world of a variety of biomes
Manipulate and create realistic representative heightmaps of real world locations and geological features
Ability to create high quality 3D organic environments or assets utilizing scan data and modern workflows for modeling, texturing, and baking to enhance the visual fidelity of your ecosystems
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