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Lead Product Designer

Fetch
UKRemotefull_timeVerifiedPosted 10 Feb 2026

About the role

About the Role:
The Fetch Product Design team is responsible for the entirety of design within the Fetch app—from user experience design to creative direction and production. Our goal is to deliver a fun experience that our shoppers (and partners) love and can’t live without.
Fetch is looking for an experienced Lead Product Designer to join our team. You will be working within a focused, balanced team; it is your responsibility to lead efforts which measurably improve people’s lives. You will guide our team’s culture through mentorship and thought leadership. You will help Fetch level-up by infusing user-centered practices across the organization.
This is a full-time role that can be held from one of our US offices or remotely in the United States.
Product designers at Fetch must be…
  • Risk-takers. You’ve got ample room to fail and no time to play it safe.
  • Endlessly curious. You never hesitate to ask “why” and tirelessly seek out innovative solutions.
  • Expert collaborators. You are equally comfortable working side-by-side with executive stakeholders, teammates, and non-technical colleagues as you are with your fellow designers.
  • UI craftspeople. A background in visual design is not required but a well-practiced eye for detail & aesthetics absolutely is. Your shipped mobile app work needs to knock our socks off.
  • Radically scrappy. You thrive in ambiguity and won’t hesitate to get exactly what you need to keep moving ahead. You can get stuff done!
  • Team-players. Our secret sauce is our team dynamic; we don’t have time for egos.


By month 3 you will be…
  • Intimately familiar with the Fetch app; using it in your daily life.
  • Integrated within your team
  • Understanding your team’s focus, goals, and KPIs
  • Developing strong working relationships within your team (Directly Responsible Individual (DRI)), Product manager, and Engineering lead) and outside of your team (key stakeholders and other cross-functional teams)
  • Leading design critiques of your work with cross-functional stakeholders and peers
  • Collaborating with other design leads on Design Ops initiatives

By month 6 you will be…
  • Influencing & making decisions within your team
  • Exploring the unknowns—what opportunities are untouched or undiscovered?
  • Well on your way to launching your first feature(s) into production
  • Mentoring your fellow team members

By year 1 you will be…
  • Influencing decisions outside of your team for the larger organization
  • Thriving in ambiguity within your team and the larger organization
  • Launching multiple features into production with iterations on the work in motion
  • Ready to take on a DRI role within your team

We’re looking for people who have:
  • 5+ years of relevant experience, native mobile app design experience required
  • Experience building growth- and retention-focused products
  • Experience with Figma, Miro, and Protopie
  • Experience with animation (ideally Rive)
  • Technical acumen and experience designing for complex problems and tools
  • Ability to self-direct and lean on their own prioritization methods to get their work done in a fast-paced startup environment
  • Experience designing, building, maintaining and implementing design systems
  • Team and/or project management experience

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Company

Fetch

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