Associate In-Game Technical Artist - Temp (SFD / Cinematics)
Blizzard EntertainmentAbout the role
Team Name:
CinematicsJob Title:
Associate In-Game Technical Artist - Temp (SFD / Cinematics)Requisition ID:
R026635Job Description:
Blizzard Entertainment is looking for a multi-talented Technical Artist to work with its In-Game Cinematics Team.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met. You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues. This includes your lead, downstream artists, as well as the relevant production staff. You'll also contribute to the development of future workflows and tools as we move forward.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This is a 12-month temporary position.
Minimum Requirements
Experience
2+ years' experience working in Games and/or VFX production environments
Knowledge & Skills
Strong familiarity with Maya and an understanding of 3D production pipelines and workflows
Understanding of 3D production pipelines
Familiarity with game engines and game editors
Experience with production tracking software such as Shotgrid/Flow
Familiarity with batching and farm management systems
Strong communication, troubleshooting and multitasking abilities
Key Attributes
Strong interest in operating in a support capacity, assisting artists and team members
Adaptable and able to work with shifting priorities and production schedule changes
Self-motivated, able to solve problems proactively
Solid understanding of game development outside of technical art (e.g., lighting, VFX, characters, animation, audio, and rendering)
Extra Points
Knowledge of Unreal Editor
Knowledge of other DCCs like 3dsMax, Substance, ZBrush, etc.
Strong foundation in scripting (Python, Blueprints, HLSL, etc.)
Knowledge of various graphics applications
A passion for gaming and familiarity with Blizzard IP’s
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with in
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