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Senior/Principal Audio Designer
People Can FlyWarszawa, Poland, Polandfull_timeVerifiedPosted 19 Jul 2023
About the role
<h3>Company Description</h3><p>People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.</p><p>Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.</p><p>Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.</p><p>With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.</p><p>If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.</p><p><strong>Project Gemini</strong> is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.</p><p> </p><h3>Job Description</h3><ul><li>As a Sound Design specialist, you will be one of the main driving forces in creating inspiring & original audio content, while maintaining a strong sense of sound-to-picture accuracy. </li><li>In close collaboration with the Audio Director, you will define key elements of the overall audio vision of the game including realistic components (weapons, ambiences & active environments), pure fictional & abstract content (skills, characters/creature, VFX sound expressions ) & more, all in relation with the game’s fantasy & narrative.</li><li>Participate in the refinement of the production specifications & timeline estimates supporting all audio-related content.</li><li>Collaborating with all other teams, you will advocate & facilitate audio contribution within gameplay mechanics, systems & gameplay realization intentions. </li><li>In direct relation with the audio team, you will be sharing your expertise, providing mentoring & guidance on pure sound design methodologies & techniques for both interactive & linear content.</li><li>Initiate & lead sound research initiatives.</li><li>As a senior team member, you will jointly participate in elevating every other colleague's work through your sharp artistic expression & inspiring feedback.</li><li>Participate in the definition of technical guidelines for audio content creation, pre-mixing/mastering & track export vs target in-game audio mechanics.</li><li>Drive regular audio content & system pre-mixing sessions.</li></ul><h3>Qualifications</h3><ul><li>Minimum of 5 years of experience with multiple shipped AAA titles in Sound Design leadership role.</li><li>High-level sound design skills & creative expression. Demonstrable artistic preferences & signature in the audio creation approach. </li><li>Strong audio realization expertise on linear medium.</li><li>Extensive knowledge of Wwise audio authoring tool workflow & practices, especially for structures creation, optimisation & maintenance.</li><li>High-level knowledge of additional audio engine solutions a plus (UE Audio, Fmod, etc..)</li><li>Understanding of node-base system’s principles (BluePrint) &/or keen interest to learn all about them.</li><li>Experience in location recording, session management & gear specification.</li><li>Strong experience in multiple DAWs, with a specific interest/comfort in Reaper.</li><li>Content Sound Design experience in multi-channel formats (quad + 5.1).</li><li>Some knowledge & interest in the latest audio-related technologies & rendering formats (multi-channel, object-based, ambisonics, binaural).</li><li>Experience in data structures in anticipation for dynamic & static mix systems.</li><li>Experience in both linear & interactive-content mixing practices.</li><li>Positive, collaborative & passionate. </li><li>Any music production or execution experience is not required but is to be considered as a contributing factor in artistic versatility.</li></ul><p> </p><h3>Additional Information</h3><p><strong>What we offer:</strong></p><ul><li>A competitive salary and performance-based annual bonuses.</li><li>Private medical healthcare including dental treatment for
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