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Senior Graphics Engineer (Lighting)

PlayStation Global
United States, Remote, United StatesRemotefull_timeVerifiedPosted 24 Jul 2024
💰 $198,000/yr($132,000/yr$198,000/yr)

About the role

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

THE OPPORTUNITY

The Senior Graphics Engineer (Lighting) position is responsible for building our next-generation Lighting and Global Illumination solution.

This position will be responsible for:

  • Collaborating with artists and programmers to design, implement, and iterate on scalable Global Illumination systems.

  • Researching new real-time rendering techniques and features.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of the content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Jumping in to help where needed.

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Strong knowledge of HLSL/PSSL.

    • Desired: DirectX experience.

    • Desired: C# experience.

  • Tool Knowledge

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Desired: Experience working with PS4 or PS5 hardware.

    • Desired: Perforce, Jira, Confluence, and Jenkins

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Hands-on experience implementing lighting systems for real-time rendering.

    • Desired: Experience with Importance Sampling, Reservoir Sampling, Radiance Caching, Raytracing, Denoising.

    • Desired: Strong math skills in the area of physically based lighting; linear algebra, trigonometry, calculus, statistics.

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 7+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 2 AAA console games or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Critical thinking and problem-solving skills.

    • Strong communication skills.

    • Ability to work within memory and performance budgets.

    • Ability to balance physical correctness with artistic desires.

    • Ability to objectively and subjectively assess visual quality.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
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Company

PlayStation Global

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