Senior Environment Technical Artist
MicrosoftAbout the role
Halo Studios is building the future of the blockbuster Halo series of video games with Unreal Engine. As part of Xbox Game Studios, the Halo franchise encompasses games, novels, comics, licensed collectibles, apparel, and more with a shared vision of heroism, mystery, and wonder. With multiple projects in development, join our team as we forge the next generation of games and experiences in our award-winning sci-fi universe.
Halo Studios is looking for a Senior Environment Technical Artist that can drive technical excellence for Halo’s vast array of environments. Working closely across projects and multi-discipline groups, you’ll specialize in partnering with our world building teams to ensure content is created in a performant and efficient manner. Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Responsibilities
- Work with artists to identify and solve problems with new or existing technologies
- Ensures environment art pipelines are enhanced using technical solutions while executing artistic and game vision.
- Analyze and optimize game GPU/CPU/streaming performance and memory usage
- Serves as a liaison between Design/Art and Engineering teams by communicating artistic goals and technical practicalities to both audiences.
- Work creatively and technically in both DCC and game engine workflows.
- Defining and documenting technical standards and content specifications.
- Explore new techniques via proof-of-concept prototypes to identify better solutions and drive content production productivity and efficiency.
Qualifications
Qualifications
Required qualifications:
- Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
- OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
- OR equivalent experience.
- 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite,
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