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Software Engineer, Front End
Paradoxum GamesUnited Statesfull_timeVerifiedPosted 31 Jan 2024
About the role
Paradoxum Games is looking for a new Front-End Software Engineer to help us develop our web presence further! As a Front-End Software Engineer, you'll work directly with our infrastructure engineering team to develop a new website, as well as internal tooling for use at Paradoxum Games.
You're a great fit for this role if you:
- Required: are familiar with project organizational strategies (SCRUM, Agile, etc)
- Required: have a solid background (2-3+ years) in asynchronous TypeScript programming
- Required: have a solid background (2-3+ years) in HTML/CSS, with an emphasis on website accessibility / cross-browser compatibility
- Required: are familiar with industry-standard design tools (we use Figma)
- Required: are familiar with modern web-design frameworks (React, Vue, Angular)
- Required: have excellent written / verbal communication skills in English
- have experience writing code for serverless frameworks (Next.js, Supabase, etc)
- are hyper-fixated on the end-user experience, down to the last pixel
- can design thoughtful & beautiful interfaces, without compromising on usability
- have experience working with WAF / serverless hosting services (we use Cloudflare)
- are familiar with container orchestration software (we use Kubernetes)
- are familiar with modern CSS tooling (Tailwind CSS)
You will:
- Work with other team members located remotely via Slack / Google Meet
- Collaborating with cross-disciplinary peers, manage complex initiatives that span multiple peers and teams, and leading projects start to finish, including assessing risk, setting goals, and following up with peers to ensure timely delivery
- Write TypeScript code with React that thousands of people will see daily
- Directly work with our marketing teams to single-handedly design and create new websites
- Create sleek, functional websites for internal tooling
- Architect efficient & reusable front-end systems that will be used across the entire organization
- Design mock-ups in Figma, and then bring them to life
- Focus on creating websites with accessibility in mind - our user base is predominantly <18, so make sure it's not too complicated
Bonus points:
- If you have working in a self-managed or remote environment
- If you have an understanding of the Roblox platform and its' limitations
- Have experience contributing to the Open Source community
- Have existing code snippets of your current work, either on GitHub or provided as files
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