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Senior Cinematic Designer (Fixed-Term Contract)
Fool's TheoryBielsko-Biała, Poland, Polandfull_timeVerifiedPosted 5 Nov 2025
About the role
<h2><strong>About the job</strong></h2><p dir="ltr">We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game <a href="https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/"><strong><em>Seven: The Days Long Gone</em></strong></a> and <a href="https://store.steampowered.com/app/1684350/The_Thaumaturge/"><strong><em>The Thaumaturge</em></strong><em>.</em></a></p><p dir="ltr">We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.</p><p dir="ltr">Sounds interesting? Get in touch with us!</p><h2><strong>Responsibilities</strong></h2><ul>
<li>Collaborate with Animation, Art, and Design to build exciting cinematics.</li>
<li>Build high quality blockout cinematics in Unreal.</li>
<li>Process and integrate character animations, visual effects, and camera work.</li>
<li>Independently maintain and handle cinematics in a highly iterative environment.</li>
<li>Consult on the planning of cinematic team goals.</li>
<li>Troubleshoot problems in a collaborative and communicative way.</li>
<li>Champion the development and refinement of cinematic tools and workflows.</li>
<li>Supervise members of the team and coach them to success through reviews and mentorship.</li>
<li>In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.</li>
</ul><h2><strong>Requirements</strong></h2><ul>
<li>Deep understanding of cinematic language, camera work and editing.</li>
<li>Excellent proficiency in Unreal Engine and Sequencer.</li>
<li>Knowledge of Motion Builder.</li>
<li>Open mind and willingness to discuss and learn</li>
<li>Takes initiative, anticipating team needs and producing appropriate solutions.</li>
<li>Proactive demeanour and strong problem-solving skills.</li>
</ul><h2><strong><strong>Nice to have</strong></strong></h2><ul>
<li>Knowledge of composition and cinematography, with the ability to analyse and apply these principles.</li>
<li>Takes initiative to do creative cross-departmental brainstorming.</li>
<li>Experience in non-linear storytelling.</li>
<li>Experience with Adobe Premiere.</li>
<li>Knowledge of lighting and colour theory.</li>
</ul><h2><strong>We offer</strong></h2><ul>
<li>Fixed-term contract.</li>
<li>Opportunity to work on a cool project in cooperation with CD PROJEKT RED.</li>
<li>Fixed-term contract with possibility of extension.</li>
<li>Flexible working hours (core hours 10:00-16:00).</li>
<li>Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).</li>
<li>English language lessons.</li>
<li>Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.</li>
<li>Custom tools to automate boring, repetitive stuff.</li>
<li>Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.</li>
<li>Support in industry training courses, conferences and fairs participation (both as a participant or speaker).</li>
<li>Private medical insurance (Enel-med).</li>
<li>Access to MyBenefit platform with a possibility to co-finance a Multisport Card.</li>
<li>Psychological support.</li>
</ul>
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