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Senior Cinematic Designer (Fixed-Term Contract)

Fool's Theory
Bielsko-Biała, Poland, Polandfull_timeVerifiedPosted 5 Nov 2025

About the role

<h2><strong>About the job</strong></h2><p dir="ltr">We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game <a href="https://store.steampowered.com/app/471010/Seven_Enhanced_Edition/"><strong><em>Seven: The Days Long Gone</em></strong></a> and <a href="https://store.steampowered.com/app/1684350/The_Thaumaturge/"><strong><em>The Thaumaturge</em></strong><em>.</em></a></p><p dir="ltr">We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.</p><p dir="ltr">Sounds interesting? Get in touch with us!</p><h2><strong>Responsibilities</strong></h2><ul> <li>Collaborate with Animation, Art, and Design to build exciting cinematics.</li> <li>Build high quality blockout cinematics in Unreal.</li> <li>Process and integrate character animations, visual effects, and camera work.</li> <li>Independently maintain and handle cinematics in a highly iterative environment.</li> <li>Consult on the planning of cinematic team goals.</li> <li>Troubleshoot problems in a collaborative and communicative way.</li> <li>Champion the development and refinement of cinematic tools and workflows.</li> <li>Supervise members of the team and coach them to success through reviews and mentorship.</li> <li>In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.</li> </ul><h2><strong>Requirements</strong></h2><ul> <li>Deep understanding of cinematic language, camera work and editing.</li> <li>Excellent proficiency in Unreal Engine and Sequencer.</li> <li>Knowledge of Motion Builder.</li> <li>Open mind and willingness to discuss and learn</li> <li>Takes initiative, anticipating team needs and producing appropriate solutions.</li> <li>Proactive demeanour and strong problem-solving skills.</li> </ul><h2><strong><strong>Nice to have</strong></strong></h2><ul> <li>Knowledge of composition and cinematography, with the ability to analyse and apply these principles.</li> <li>Takes initiative to do creative cross-departmental brainstorming.</li> <li>Experience in non-linear storytelling.</li> <li>Experience with Adobe Premiere.</li> <li>Knowledge of lighting and colour theory.</li> </ul><h2><strong>We offer</strong></h2><ul> <li>Fixed-term contract.</li> <li>Opportunity to work on a cool project in cooperation with CD PROJEKT RED.</li> <li>Fixed-term contract with possibility of extension.</li> <li>Flexible working hours (core hours 10:00-16:00).</li> <li>Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).</li> <li>English language lessons.</li> <li>Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.</li> <li>Custom tools to automate boring, repetitive stuff.</li> <li>Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.</li> <li>Support in industry training courses, conferences and fairs participation (both as a participant or speaker).</li> <li>Private medical insurance (Enel-med).</li> <li>Access to MyBenefit platform with a possibility to co-finance a Multisport Card.</li> <li>Psychological support.</li> </ul>

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